Script Dependent Drawings v1.15 GTA SA ASI Mods

Script Dependent Drawings v1.15 GTA SA ASI Mods

how to install

Supported gta_sa.exe :
GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 616 bytes
GTA San Andreas v1.0 [EU] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 176 bytes

Supported CLEO Library
cleo3.asi v3.0.950 ( Seemann )
cleo4.asi v4.1.1.30f ( Alien )

sddwg.asi → add files in GTA San Andreas folder
stream.ini → replace files in GTA San Andreas folder


Script Dependent Drawings v1.15 GTA SA ASI Mods
author Wesser
DL Link


Open source (Copyleft)
Link


1. MODIFICATION OVERVIEW

This GTA San Andreas modification has been
planned mainly to answer the frequently asked
question about solving the on-screen white
squares bug. This "glitch" occurs because some
scripts may share the same slots for the texture
storage. Now, any script will load his own texture
dictionary which will be allocated over the memory
in an indipendent way as opposed to those of the
others. The code has been optimized and
designed to be as fast as the original one or even
faster, in some circumstances, for each script processing.


2. INSTALLATIONUnzip the content of the rel folder under the game directory by overwriting the files that match with those existing:

sddwg.asi → add files in GTA San Andreas folder
stream.ini → replace files in GTA San Andreas folder


For more information Please see the gtaforums.com topic.
Link
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