SA Limit Adjuster

- SALA my Settings DL Link -
San Andreas Limit Adjuster customized Settings by ashslow
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[REL|ALPHA] SA Limit Adjuster Adjust SA's Internal Limits

SA Limit Adjuster
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SA Limit Adjuster salimits.ini guide memo
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SA Limit Adjuster guide
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Opecoder Wiki JP SA Limit Adjuster guide
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SA Limit Adjuster my Settings salimits.ini to Continue » click next
 
//=============================================

# SA Limit Adjuster
# Filename: salimit.ini
# Made By: Sacky

# HOW TO USE:
# To Activate a Limit Simply Remove the # at the start of it
# To Deactivate Insert a # at the start of a limit

[DYNAMIC LIMITS]

; The Number of IPL Instances allowed in the game (inst)
Buildings=133000
; NOTE: Increase to increase IPL Limit
Dummys=100000
; NOTE: Increase to increase IPL Limit
PtrNode Doubles=100000
; NOTE: Increase to increase IPL Limit
IPL Files=5512
; The number of jumps allowed in the game
#Stunt Jumps=256
; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)
ColModels=180000
Collision Files=1110000
#QuadTreeNodes=4000
#QuadTreeNodes2=400
#MatDataPool=81920
#AtmDataPool=20480
; The number of vehicles that can be created via an SCM script
#Vehicles=110
; The number of Vehicle Models that can be loaded via SCM at any one time
#Vehicle Structs=50
; The number of Peds that can be created via SCM Scripts
#Peds=140
; The maximum number of Polygons that a model can have (Increase this to also increase IMG Limit)
Polygons=50000
PtrNode Singles=700000
; Number of pickupable items you can create via SCM Scripts
EntryInfoNodes=500
; The Number of Dynamic Objects creatable
Objects=5000
#Tasks=500
#Events=200
#Point Routes=64
#Patrol Routes=32
#Node Routes=64
#Task Allocators=16
#Ped Attractors=64
; Maximum number of Enex's able to be defined in IPL's
Entry Exits=400
; Streaming Memory (in MB's)
#Streaming Memory=1536
; How many vehicles are constantly streamed (not MB's, vehicles)
#Streaming Vehicles=22
; IMG Header Allocation
#IMG Headers=5000

[STATIC LIMITS]

; Limits that have a fixed allocation in the executable, also note that the Flight Height limit is automatically circumvented
; The number of different types of models you are allowed
#Timed Objects=227
#Vehicle Models=212
#Ped Models=278
IDEs=19500
#CarMods=70
; The maximum number of Water Planes available
#Water Planes=1021
; The Max number of Colours defined in carcols.daat
#CarCols=128
; SCM Related Limits
#Current Mission=69000
#SCM Locals=1024
#SCM Threads=96
; The Number of Weapon Names you have defined in saweapons.txt, increase to add limits
#Weapon IDs=47
#Aiming Offsets=21
#Weapon Objects=51
; The area defining the mapping bounds
#Map Bounds=120000.0
#LOD Distance=3000.0
; Buggy Limits, alter at own risk
#Markers=175
#Garages=50
#Pickups=620
#Players=8
; Crashing Limits
#SCM Block=200000

[FILES]

; Here you can detour files that GTA Loads (some require paths relative to the GTA Directory)
gta_sa.set=gta_sa.set

[MODULES]

; Here you can detour librarys that GTA Loads
user32.dll=user32.dll

[COLOURS]

; Colours are in hexidecimal RGBA Format (google)
#Health Bar=B5FFA2FF
#Money Font=FFC2A6FF
#White=FFFF00FF
#Title Menu=804040FF
#Title Menu Border=8000FFFF
#Wanted Level=FF0000FF
#Radio Station=00FFFFFF

[MODELS]

# Models the game uses internally
; New models need to be loaded via the SCM before use
#CopCar 1=599
#CopCar 2=596
#CopCar 3=597
#CopCar 4=598
#CopCar 5=523
#CopPed 1=283
#CopPed 2=280
#CopPed 3=281
#CopPed 4=282
#CopPed 5=284
#Ambulance 1=416
#Ambulance 2=416
#Ambulance 3=416
#Medic 1=274
#Medic 2=276
#Medic 3=275
#Firetruck 1=407
#Firetruck 2=407
#Firetruck 3=407
#Fireman 1=277
#Fireman 2=279
#Fireman 3=278
#TaxiDriver 1=262
#TaxiDriver 2=261
#TaxiDriver 3=220
#TaxiDriver 4=234
#TaxiDriver 5=182
#TaxiDriver 6=206
#Enforcer Replacement=427
#SWAT Ped Replacement=285
#FBI Rancher Replacement=427
#FBI Ped Replacement=286
#Rhino Replacement=432
#Barracks Replacement=433
#Army Ped Replacement=287
#Police Maverick Replacement=497
#SAN Maverick Replacement=488
#Police Weapon 1=3
#Police Weapon 2=22
#SWAT Weapon=28
#FBI Weapon=29
#Army Weapon=31
; Siren Positions
#Siren 1=0.6999999881
#Siren 2=-0.1000000015
#Siren 3=1.200000048
#Siren 4=-0.6999999881
#Siren 5=-0.400000006
#Siren 6=1.0
#Siren 7=0.5500000119
#Siren 8=1.100000024
#Siren 9=1.399999976
#Siren 10=-0.5500000119
#Siren 11=0.6000000238
#Siren 12=0.8999999762
#Siren 13=-0.6000000238
#Siren 14=3.200000048
#Siren 15=1.299999952
#Siren 16=-0.8999999762
#Siren 17=0.9499999881
#Siren 18=0.8500000238
#Siren 19=1.200000048
#Siren 20=0.5

[GRAPHICS]

; Change aspects of the games graphics
#Ped Dynamic Shadows=1
#Map Dynamic Shadows=1
#License Plate Texture Filtering=1
#Texture Filter 1=2
#Texture Filter Min=3
#Texture Filter Max=2
#Shadow Wrapper 1=3
#Shadow Wrapper 2=10
#Diffuse Texture Wrap=1
#Alpha Blend=6
#Object/Vehicle Shadow Cull=4
#Character Shadow Max Size=128
#Character Shadow Min Size=64
#Vehicle Vertex Alpha=1
#Vehicle UV Ref Flags=17
#Vehicle Texture Trans Flags=259
#Vehicle Lighting=1.0
#Stencil Shaded Opacity=6

[PERFORMANCE]

; Alter Functions that affect the games performance
#Cloud Height=50.0
#Vertgio=1
#Speed Limiter=1
Heat Haze=0

[AI]

; Change AI Pools
#Max AI Vehicles=85
#Max AI Peds=25
[MISC]
Enable Ads=0
Window Name=GTA: San Andreas
Windowed=1
Debug=1

[CREDITS]

Made By=Sacky
Version=Alpha 9
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