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[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi

[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi
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how to install
requires ASI Loader

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$fastman92limitAdjuster.asi → add files in GTA San Andreas folder
DllTricks.dll → add files in GTA San Andreas folder
fastman92limitAdjuster_GTASA.ini → add files in GTA San Andreas folder

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Like many other games, GTA SA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.

Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these hacked limits would be the ID limits, handling.cfg limits & cargrp.dat limit.

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***** Installation
Make sure you are using one of the following gta_sa.exe versions:

1. GTA Vice City v1.0 EXE:
EXE size: 3 088 896 bytes

2. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 616 bytes

3. GTA IV v1.7 EXE:
EXE size: 15 505 792 bytes

- Copy all files from put_to_root_of_GTASA to GTA San Andreas directory.
- Do not change the name of $fastman92limitAdjuster.asi
- Eventually you can open the .ini file for specified game to change some options.
- Run the game and make sure that fastman92limitaAdjuster.log has been created.

***** Changes
** 1.7
- GTA IV, handling.cfg limits hacked
- GTA SA, object.dat limit hacked

** 1.6
- GTA SA, added [SPECIAL] -> Make save of variable size.
- GTA SA, added DEBUG OUTPUT -> Enable debug output. Use a debugger (like IDA Pro) to catch GTA internal messages.
- GTA SA, added OTHER LIMITS -> Coronas
- GTA SA, fixed position of zones revealed on radar. Although, there's still no support for zones revealed outside of -3000 to 3000.
- GTA SA, fixed CIDlimitManagerGeneral::IsAnyIDlimitIncreased()
- GTA SA, added DYNAMIC LIMITS: CustomEnvMapPipeMatDataPool, CustomEnvMapPipeAtmDataPool, CustomSpecMapPipeMaterialDataPool
- GTA SA, added MAP LIMITS: Renderware world map size
- GTA SA, added RENDERER LIMITS:
- Invisible entity pointers
- Visible super LOD pointers
- Visible LOD pointers
- Visible entity pointers

- GTA SA, added VISIBILITY LIMITS:
- Alpha list limit
- Alpha boat atomic list limit
- Alpha entity list limit
- Alpha underwater entity list limit
- Alpha really draw last list limit

- GTA SA, fixed little bugs when ID is unsigned
- GTA SA, fixed CPathFind::CompleteNewInterior, storing coordinates.

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[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi
author fastman92
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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。