GTA SA SilentPatchSA 1.1 Build 20 . asi

GTA SA SilentPatchSA 1.1 Build 20 . asi


how to install
requires ASI Loader


Silent's ASI Loader ver1.3 install

SilentPatchSA.asi → add files in GTA San Andreas folder / scripts folder
SilentPatchSA.ini → add files in GTA San Andreas folder / scripts folder

Rest of the installation is easy as pie. Just extract the archive contents to your SA directory and that's all. Make sure you check the INI!

Alternatively, San Andreas Mod Loader can be used to install this plugin (by the time this mod was created, Mod Loader supports 1.0 ONLY):



These games are surely great, nonetheless they have some issues. This little modification attempts to fix some of them.

Featured fixes:

GTA SA: (last update: 20.03.2015)

* 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
* Game FPS has been limited to 1000 FPS (with Frame Limiter off) to prevent freezing during fadeout moments
* Mouse should not lock up randomly when exiting the menu on newer systems anymore
* NUM5 is now bindable (like in 1.01)
* 16:9 resolutions are now selectable (like in 1.01)
* If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
* DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
* A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)
* EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
* Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version (defaults to Steam sizes)
* Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only) (can be toggled on/off; DISABLED by default)
* Wet road reflections render properly again (just like with Road Reflections Fix)
* Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA
* Hunter interior does not dissapear when viewed through the glass door panel
* Dual rear wheels now show up properly (Yosemite, Tanker etc.)
* Weapons are now visible when viewed through a vehicle window
* Holding a weapon will not cause some objects to be incorrectly lit anymore
* Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
* Dirty cars are now able to get clean (like in 1.01)
* Each car has an unique numberplate now
* Custom numberplates now show up correctly in all cases
* Custom numberplates are now also allowed on bikes
* Numberplates are now bilinear filtered, resulting in a smoother look
* Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
* Detached vehicle parts will now remain the same colour as the vehicle they came from
* Detached vehicle parts now render from both sides
* Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
* Toggling car lights on does not make windows invisible when viewed from inside anymore
* Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0
* In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0
* Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
* In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors)
* Introduced several fixes for rendering objects with an alpha channel, including an experimental two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED by default). Two-pass can be selected to use Silent's code or aap's code - the latter aims towards emulating the PS2 alpha test
* Muzzle flash looks better now
* Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version
* Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex colours is now smooth, just like on PS2 version
* With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed
* User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
* PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)
* PCM WAVE files with an ID3-TAG will now also work with the game
* Temple and Queens are now correctly called on the police scanner
* Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission
* Gym glitch ("You have worked out enough... " showing infinitely) has been fixed (can be toggled on/off; ENABLED by default)
* Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; ENABLED by default)
* Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
* In addition, impound garages will now store player's car when he's busted
* Streamed entity list has been expanded a bit, so now the game world shouldn't flash when looking down with high Draw Distance settings anymore
* Mouse rotates an airbone car only with Steer with Mouse option enabled
* Towtruck tow hitch does not get bugged after it has been fixed anymore
* Plane doors don't corrupt after the plane has been fixed anymore
* Fixing a plane will now reset its moving props to an undamaged state
* Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop) will not get glitched after the vehicle has been fixed anymore
* Weapons and a jetpack now cast proper shadows
* Crosshair doesn't mess up weapon icon when on a jetpack anymore
* Free resprays will not carry on a New Game now
* Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
* Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
* Steam version has proper aspect ratios now
* IMG size checks have been removed from the Steam version
* Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)


Supported games

GTA III 1.0 (all versions)
GTA III 1.1 (all versions, including Steam version)
GTA VC 1.0 (all versions)
GTA VC 1.1 (all versions, including Steam version)
GTA SA 1.0 (all versions)
GTA SA 1.01 (all versions)
GTA SA 3.0 (old Steam version)
GTA SA - newsteam r2 (December 9th patch; partial support)


DK22Pac - 'dark lights' fix, coloured detached components fix, help with shaders, technical support
NTAuthority - moonphases code, DirectPlay dependency removal code, technical support
aap (The Hero) - PS2 style two-pass, NVC shader bugfixing
Ash_735 - texture work, testing, audio codec support


GTA SA SilentPatchSA 1.1 Build 20 . asi
author Silent

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