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GTA SA : SkyGrad . asi

GTA SA : SkyGrad . asi

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how to install
requires ASI Loader

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So, no news about WSHPS sadly but I'm going to show off something which is somehow linked to (related to the FOV-dependent sky rendering).
I got rid of the awful sky bandings which make the gradient looking blocky thanks to dithering: a randomized grain raster is sampled and each pixel is taken as a threshold to choose whether to dither or not to dither when the integer rounding would inevitably compromise the linearity of the color interpolation.
In the most simple terms, pixels are perturbed by an indiscernible noise to fill the areas of the same color resulting from the impossibility to represent them due to the insufficient bit depth, in order to divert your eyes from this lack.
Originally, as the resolution rises and the contrast between the two interpolated colors decreases the bug becomes more noticeable but now there shouldn't be such inconvenient anymore or at least not so visible as before:

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Before
2qupzps.jpg

After
e8k5na.jpg

GTA SA : SkyGrad . asi
author Wesser
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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。