[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi

[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi
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how to install
requires ASI Loader

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$fastman92limitAdjuster.asi → add files in GTA San Andreas folder
DllTricks.dll → add files in GTA San Andreas folder
fastman92limitAdjuster_GTASA.ini → add files in GTA San Andreas folder

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Like many other games, GTA SA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.

Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these hacked limits would be the ID limits, handling.cfg limits & cargrp.dat limit.

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***** Installation
Make sure you are using one of the following gta_sa.exe versions:

1. GTA Vice City v1.0 EXE:
EXE size: 3 088 896 bytes

2. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 616 bytes

3. GTA IV v1.7 EXE:
EXE size: 15 505 792 bytes

- Copy all files from put_to_root_of_GTASA to GTA San Andreas directory.
- Do not change the name of $fastman92limitAdjuster.asi
- Eventually you can open the .ini file for specified game to change some options.
- Run the game and make sure that fastman92limitaAdjuster.log has been created.

***** Changes
** 1.7
- GTA IV, handling.cfg limits hacked
- GTA SA, object.dat limit hacked

** 1.6
- GTA SA, added [SPECIAL] -> Make save of variable size.
- GTA SA, added DEBUG OUTPUT -> Enable debug output. Use a debugger (like IDA Pro) to catch GTA internal messages.
- GTA SA, added OTHER LIMITS -> Coronas
- GTA SA, fixed position of zones revealed on radar. Although, there's still no support for zones revealed outside of -3000 to 3000.
- GTA SA, fixed CIDlimitManagerGeneral::IsAnyIDlimitIncreased()
- GTA SA, added DYNAMIC LIMITS: CustomEnvMapPipeMatDataPool, CustomEnvMapPipeAtmDataPool, CustomSpecMapPipeMaterialDataPool
- GTA SA, added MAP LIMITS: Renderware world map size
- GTA SA, added RENDERER LIMITS:
- Invisible entity pointers
- Visible super LOD pointers
- Visible LOD pointers
- Visible entity pointers

- GTA SA, added VISIBILITY LIMITS:
- Alpha list limit
- Alpha boat atomic list limit
- Alpha entity list limit
- Alpha underwater entity list limit
- Alpha really draw last list limit

- GTA SA, fixed little bugs when ID is unsigned
- GTA SA, fixed CPathFind::CompleteNewInterior, storing coordinates.

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[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi
author fastman92
Link1
Link2
スポンサーサイト



GTA SA SAMP Addon v1.6

GTA SA SAMP Addon v1.6

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v1.6 Changes:

Improves:
Idle camera don't work in menu and chat (for SAMP 0.3.7 Idle camera is return)
Water texture use anisotropic filtration and support mipmaps
Water texture from addon with mipmaps (models/particle4.txd)
Reduced loading time of objects
Increased quality of shadows

Bugs fix:
Fixed vehicle tail light turning off when the camera is rotated to the side
No replacement 2 wheels at the 6-wheeled vehicle with tuning
Rusyoke mod shell crash
Not drawing transport glasses appeared in samp addon 1.4
Not working model 18631 in samp and causing crash appeared in samp addon 1.18
Stuck process when you go into interior via standart arrow appeared in samp addon 1.5

Also, thnx to Silent for this fixes:

Added:
Road Reflections Fix

Improves:
Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack)
Weapons and a jetpack now cast proper shadows
Muzzle flash looks better now

Bugs fix:
Crosshair doesn't mess up weapon icon when on a jetpack anymore
Hunter interior does not dissapear when viewed through the glass door panel
Toggling car lights on does not make windows invisible when viewed from inside anymore
Vehicle lights do not get dark after being being initially lit anymore
Vehicle components does not get bugged after it has been fixed anymore
Weapons are now visible when viewed through a vehicle window
Holding a weapon will not cause some objects to be incorrectly light anymore
A heap corruption in one place is now fixed

=============================================

Improves:
Autooptions on start
Faster launch
Standard game settings set correct and to maximum
Changing parameter settings Antialiasing is immediate
Support for all monitor resolutions in a single game
Increase the range of drawing objects and transport
Increased the number of frames in a single game on fps limit
Increased quality mirrors
Improved font text on road signs
Enabled texture filtering numbers of cars in a single game
Texture filtering is turned on low settings
Low-quality shadows of transport and players on low settings removed
If you change the painting in tuning vehicles no longer change the foreground color to white
Idle camera don't work in menu and chat (for SAMP 0.3.7 Idle camera is return)
Water texture use anisotropic filtration and support mipmaps
Water texture from addon with mipmaps (models/particle4.txd)
Reduced loading time of objects
Increased quality of shadows
Road Reflections Fix
Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack)
Weapons and a jetpack now cast proper shadows
Muzzle flash looks better now

=============================================

Improves SA-MP:
All graphics modes (eg. ENB) display graphics correctly in the SAMP (SAMPGraphicRestore)
Disable pause in Esc and when minimized in the SAMP
Game menu transparent in SA-MP
Removing unnecessary sections of the menu in SA-MP
Returned player shadows disabled in SA-MP
Game can be run in SA-MP repeatedly
In SA-MP appears when typing input language (Setting can be disabled in installation)
New interface dialogs SA-MP and the cursor (Setting can be disabled in installation)
Possibility of replacing timecyc in SA-MP
High Quality Lights Mod works in SA-MP

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Audio plugin

Bugs fix:
Turning off Aero Effect on Windows 7 and Vista
Removed brakes from the effects of dust
Crash at long game and consumption of large memory game
Stuck cursor in the upper left corner of the screen when you minimize the game
Bugs of textures in the interior after the minimize of the game
Hang mouse on some systems
Encreased memory use for correcting texture mapping of the world and transport
Increase the limit of lighting effects, explosions and projectiles
Errors causing GTA game crashes at 0x4F02D3 and associated with sound
Errors causing GTA game crashes when transport don't support tuning
Crashes in interiors
Flickers of textures
Error GTA when fire didn't do damage
Vertical mouse sensitivity when aiming
Crash when installing mods on high distance
Crash in the fall Player
Black roads
Error GTA improper display color of water
Map control in ESC
Run the game no longer freezing when locked gta3.img (happens when you install mods)
Crashes with established curves effects
Quality parameters and effects mode radar settings are switched to the left and right properly
Fixed vehicle tail light turning off when the camera is rotated to the side
No replacement 2 wheels at the 6-wheeled vehicle with tuning
Crosshair doesn't mess up weapon icon when on a jetpack anymore
Hunter interior does not dissapear when viewed through the glass door panel
Toggling car lights on does not make windows invisible when viewed from inside anymore
Vehicle lights do not get dark after being being initially lit anymore
Vehicle components does not get bugged after it has been fixed anymore
Weapons are now visible when viewed through a vehicle window
Holding a weapon will not cause some objects to be incorrectly light anymore
A heap corruption in one place is now fixed
If the game freezes then closes automatically
Fixes crashes in Normal Map (NormalMapFix.asi)
Rusyoke mod shell crash (ShellFix.asi)

=============================================

Bugs fix SA-MP:
Adjust the brightness in SA-MP
Error SA-MP non-working some types of weapons
SA-MP bug causing to crash when opening map
SA-MP bug causing to crash when creating objects garage doors
SA-MP bug causing crashes due to radio on Steam version of the game
SA-MP bug improper display of a parachute (when install mod parachute) (SAMPGraphicRestore)
SA-MP bug will display a cursor in Windows 8
SA-MP bug camera passing through the created objects outside world
SA-MP bug removes the fire on the ground after death
Incompatibility outfit weapons with SAMP (OutFixFix.asi)

From public install russian version was deleted HD map, tuning mod, wheels, textures and effects due to forum rules

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GTA SA SAMP Addon v1.6
author nonamenoname
Link

GTA SA Ghost Island Full

GTA SA Ghost Island Full
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Description:
Modification of Ghost Island will take you to a new world, the similarity of the game Fable: The Lost Chapters.
Thus, SA acquires the medieval surroundings.

In the first version of the mod you will find:
-Map Of two active islands on which there are villages, cities and bandit camp
-New Weapons - many types of swords, and takezh dagger, bow and crossbow
-Ability Likeness Fable - purchased from a gunsmith (in three places), visit a hairdresser, a drink at the bar and enter the bandit camp, where you can watch basking campfire bandits
-Several Secret places where you can get weapons
-Some Sounds and menu design of Fable.

Developer - RenderWare Team composed of S @ n & LikeBAX.

GTA SA Ghost Island Full
author S@n & LB ( RenderWare team )
Link

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GTA SA Ghost Island Beta 1


Ghost Island Beta 1
Link

GTA SA Ferrari LaFerrari 2014

GTA SA Ferrari LaFerrari 2014

bravura.dff → replace files in gta3.IMG
bravura.txd → replace files in gta3.IMG

bravura.dff 10,795KB
bravura.txd 7,815KB

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GTA SA Ferrari LaFerrari 2014
author 007Ripper
Link
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