GTA Online Heists TV Spot

GTA Online Heists TV Spot

When GTAV arrives for PC in little more than a week, it will include the recently launched Heists, along with all the existing gameplay upgrades and Rockstar-created content released so far for Grand Theft Auto Online. Today, check out the new Heists TV Spot shot entirely on PC, that will begin airing this weekend.


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GTA SA 艦隊これくしょん [ Kantai Collection Shoukaku and Zuikaku ] 翔鶴 瑞鶴 [ 鶴姉妹 ]

GTA SA 艦隊これくしょん [ Kantai Collection Shoukaku and Zuikaku ] 翔鶴 瑞鶴 [ 鶴姉妹 ]
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GTA SA WTD2TXD

GTA SA WTD2TXD
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WTD2TXD, - texture archives Converter PC-version of GTA IV and Max Payne 3 format archives PC-version of GTA SA. You can convert already started WTD-files from the archives of GTAIV and Max Payne 3, or create new ones with the help of special programs (eg, OpenIV). Note that the possibilities when creating a texture archive in the same OpenIV you much more than in the same TXD Workshop.

Building
Place the .exe file to a folder with files .wtd and run it. The code will scan all the files in the folder and the files in subfolders. .txd-Created files will have the same names as the corresponding .wtd-files.

Log file
After building the log file will be created. This file will show you what textures have been renamed (due to size restrictions in the name of the texture RenderWare), as well as textures that were missed (if the skip function is enabled).

Settings
There ini-file, which you can configure some settings.

"Target"
Version of the game. Supported only GTASA.

Filtering
Filtering is the process used to determine how selected and displayed some mip levels of texture.
FilterMode this mode for textures without mip-maps. Available Values:
rwFILTERNAFILTERMODE
rwFILTERNEAREST
rwFILTERLINEAR
FilterMipMode this mode for textures mip maps. Available Values:
rwFILTERNAFILTERMODE
rwFILTERMIPNEAREST
rwFILTERMIPLINEAR
rwFILTERLINEARMIPNEAREST
rwFILTERLINEARMIPLINEAR
Familiar with these options in more detail in the documentation for RenderWare Graphics.

Anisotropic filtering
- Anisotropic filtering is a method of improving the image quality of textures on surfaces, strongly tilted relative to the camera [Wikipedia].

The value that you must set the maximum level AF. You can check the maximum value that is supported on your system with this CLEO-script:
{$ CLEO}
0000:
while true
    wait 0
    0AA7: call_function 0x748F20 num_params pop 0 0 0 @
    0B10: 0 @ 0 @ AND 0xFF
    0AD1: show_formatted_text_highpriority "Max supported anisotropy:% d" time 0 100 @
end
Also, if you set the level of graphics in the game at the 'high' (or higher) in the options, all the textures that use AF will use the maximum level of AF, which is available on your system.

Addressing texture
Addressing modes define the method used to determine the specific texel texture on texture coordinates. Values ​​are configured on two axes - a horizontal (u) and vertical (v).
Available Values:
rwTEXTUREADDRESSWRAP
rwTEXTUREADDRESSMIRROR
rwTEXTUREADDRESSCLAMP
rwTEXTUREADDRESSBORDER
Familiar with these options in more detail in the documentation for RenderWare Graphics.

Options skip
When constructing you can skip the normal map and specular (for example, if you convert WTD directly from GTA IV / Max Payne 3. See. Options under SKIPPING OPTIONS in the ini-file.

TXD Workshop
TXD Workshop is outdated and the program, and it contains a lot of flaws. She was not "able" to recognize the right texture formats such as DXT5, A8R8G8B8 and X8R8G8B8. So do not panic if you see there is the wrong image. Check your TXD in the game, it should work.

OpenIV
I recommend using OpenIV to create WTD-files. In this program you can generate mip levels for images, adjust the texture format, and import DDS-texture with already generated mip urovanyami customized formats and textures.

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GTA SA WTD2TXD
author DK22Pac
Link

GTA SA Physical Cages Mod v0.5 (Physical clips) Weapon Mods

GTA SA Physical Cages Mod v0.5 (Physical clips) Weapon Mods

This modification makes it possible to disengage from any store weapons in the charge exchange (except shotguns, since they do not have stores). Involved such weapons as:
1) Colt 45
2) Colt 45 with Silencer
3) M4
4) MP5
5) AK 47
6) Desert Eagle
7) Tec 9
8) Uzi

Features fashion:
- Each store has its own collision
- Each store had fallen dynamic
- As in life, you can throw off the yoke height or drown in water
- Uncoupling enchanted by animation
- Looks nice from 1 person

Cons fashion:
- With the rapid movement of the store is "detached from weapons"
- Mod adds too many objects
- Two-handed weapon is not yet supported
- Do not possible to decouple pedov shops
- Pick up weapons without shops

As you can see, while the cons as much and pluses, but it will be corrected.

Installation:

Install on a clean GTA SA, modifications can be put on top of that do not add any objects.

1) Install the library CLEO 4
2) Scatter all the files in folders and confirm the replacement
3) Replace all files from gta3.img gta3.img file using any program, such as Alchi's IMG Editor

Possible adaptation of weapons under this modification. The video below:


Physical Cages Mod Adapting weapons
In this video you will learn how to adapt their weapons to the modification of Physical Cages Mod (Physical clips).


GTA SA Physical Cages Mod v0.5 (Physical clips) Weapon Mods
author Alexey1999
Link

GTA SA Mad Max The Road Warrior 0.32

GTA SA Mad Max The Road Warrior 0.32
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GTA San Andreas Mad Max The Road Warrior Trailer #1


GTA San Andreas Mad Max The Road Warrior Trailer #2


GTA SA Mad Max The Road Warrior 0.32
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