Left 4 Theft is a major/total modification for Grand Theft Auto: San Andreas. The mods is slightly based on Left 4 Dead and will bring you the zombie apocalypse in San Andreas. Fight off zombies, explore the infected world, join factions and a lot more!
The mod features 4 game modes: Survival Free Mode Fortress Mode Exploration Mode
Each mode is unique and features its own type of gameplay.
- Survival - In the survival mode you will be dropped in one of the many locations throughout San Andreas where you will face endless waves of zombies. A wave contains around 20 zombies, each wave the zombies will get a little stronger. After 5 waves you'll get a refill for your basic weapons and after every 10th wave you'll get a more powerfull weapon like a sniper rifle or M4.
- Free Mode - The free mode is by far the biggest part of the mod. Almost all hours of development have been dedicated to this mode. In the free mode you'll be able to explore San Andreas in the zombie apocalypse. You can choose to help out people, join factions, do missions or simply go shoot the hell out of some zombies!
- Fortress Mode - The fortress mode requires the player to keep his or her leader alive. With the ability to place items around the area and purchase upgrades, the player has to keep his leader alive by fending of the incoming attacks. Build up a fortress and protect your leader and yourself against the zombie horde!
- Exploration Mode - The latest addition to Left 4 Theft is the exploration mode. Fully powered by random encounters the player has to scavenge for food, salvage, items and weapons to stay alive and upgrade his camp. In the middle of the wildernis the player can encounter anything. Explore the area, build up a camp and stay alive as long as you can.
Collision File Editor II, the successor of the popular CollEditor, is a tool for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.
Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all 3 known .col file formats, and offers several built-in optimization routines to achieve best possible results.
[ REL | GTA SA ] SkyGfx : PS2 graphics for PC version 1.8a
how to install requires ASI Loader
STEP1. skygfx.asi → add files in GTA San Andreas folder skygfx.ini → add files in GTA San Andreas folder skygfx_pc.ini → add files in GTA San Andreas folder stream.ini → replace files in GTA San Andreas folder
SkyGfx: PS2 graphics for PC
SkyGfx (Sky is name of Renderware for the PS2) brings accurate PS2 graphics to the PC version of San Andreas.
IMPORTANT: This is a replacement for my earlier PS2 mods, namely: ps2refl.asi, postfx.asi, ps2shads.asi (low quality shadows), ps2grass.asi. REMOVE them first before using SkyGfx.
How to install, requirements, notes: - Use a compact or hoodlum exe - Use an ASI loader and place both skygfx.asi and skygfx.ini where it will find them (skygfx_pc.ini contains settings that will make your game look like a vanilla PC version). - You should use SilentPatch ( Link ) - If you're using SilentPatch, set TwoPassRendering=0 there if you're using dualPassWorld=1 in SkyGfx (i.e. DO NOT enable dual pass in both plugins). You can also disable Silent's night vertex color shader with NVCShader=0, SkyGfx has a (better :p) replacement. - If you're not using SilentPatch, use a PS2 timecyc.dat or any timecycp.dat - for a description of the many settings, see the comments in skygfx.ini - Since the PC vehicles don't work too well with the PS2 reflections (too much reflection), you should use my PS2 vehicles for PC ( Link ) - To get the big PS2 sun, use the seabed.ipl from the PS2 game (reduces draw distance)
To do: - golden car bug - exploded vehicle reflection bug - thermal vision
If you experience any bugs, please make sure it is really this mod causing them and not some other. Otherwise report them in this thread of course. gtaforums.com topic Link
Credits: NTAuthority and Silent for their code and being generally helpful. Dexx. Everyone who reported bugs and spotted differences to the PS2 graphics, especially format.
ENB OFF screen shot
[ REL | GTA SA ] SkyGfx : PS2 graphics for PC version 1.8a author The Hero
Click here to download version 1.8a And here for the source code Link
GTA IV to SA: RenderWare global events - Did you ever play in GTA 4, but your computer is not powerful enough to pull it? Soon will GTA 5, and you have not played in GTA 4 ???
For you, there is a solution! The first truly global standing mod that brings GTA 4 GTA San Andreas!
First, because all similar fashion ceases to exist as their team fell apart. People were waiting for the continuation of fashion, but it never appeared. Not the fact that this will not be with this project, but we are seeing progress and see that the work has already been done is not enough. But this is only the demo version.
Story: In 1994, CJ moves out from LS (why? It will be explained in game). He joined to a group of people, that wants to destroy The Circle Grand group, which makes car deals. After some actions, CJ and his buddies gets caught by FBI...
First release includes: 8 story missions tons of new features Polish and English language one new radiostation and some other stuff Looks like it's not many, but mod will be expanded. It won't interrupt gameplay, because script is tweaked to make new SCMs compatible with old The '95 Story saves.
Grand Theft Auto : The '95 Story Credits: Silent, Szprej, NTAuthority, Deji, ZAZ, Wesser, Seemann, Alien, Alexander Blade, Unknown guy, Cenega, Prz3m00, dsk, Tyler Nixon, Hegedus.Roberto, Hardmaster, Racer_S, Arushan Link1 Link2
Presenting the Rockstar Editor – a special feature in Grand Theft Auto V for PC that allows players to record, edit, and share videos created from footage in both Story Mode and GTA Online.
Watch today’s video “An Introduction to the Rockstar Editor” for an overview of just some of the features of this powerful video creation tool including special camera modes, filters, depth of field and audio customization options - as well as the unique Director Mode feature that allows you to stage creative moviemaking sequences from a cast of characters ranging from familiar faces from Story Mode, to pedestrians and even animals. You’ll be able to upload your finished masterpiece to YouTube and to the Rockstar Games Social Club to share with friends.
The Rockstar Editor will be available for use in GTAV PC when the game is released tomorrow April 14th. For much more information and to start brushing up on all of the Rockstar Editor’s features, controls and settings, you can also check out the full Rockstar Editor Online Guide at the Social Club website
Just in time for the highly anticipated title Grand Theft Auto V, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience. With support for GeForce SLI technology and one-click game setting optimizations within GeForce Experience, you'll have the best possible performance and image quality during gameplay. In addition, this driver is aligned with today's launch of the world's fastest gaming GPU; the GeForce GTX Titan X.
Game Ready Best gaming experience for Grand Theft Auto V, including support for SLI Technology and GeForce Experience 1-click optimizations
[ GTA SA | REL ] Tuning Mod by Junior_Djjr : v1.0b
how to install requires CLEO 4 Library
STEP1. ClipboardCommands.cleo → add files in CLEO folder IndieVehHandlings.cs → add files in CLEO folder IndieVehHandlings.txt → add files in CLEO folder Tuning Mod - Car Value.cs → add files in CLEO folder Tuning Mod - Icons.cs → add files in CLEO folder Tuning Mod - Vehicle Save.cs → add files in CLEO folder Tuning Mod Script1 (Junior_Djjr).cs → add files in CLEO folder Tuning Mod Script2 (Junior_Djjr).cs → add files in CLEO folder Tuning Mod.DJJR → add files in CLEO folder
Tuning Mod folder → add files in CLEO folder
STEP2. Tuning Mod.fxt → add files in CLEO_TEXT folder
STEP3. gen_int3_1.col → replace files in gta_int.img
STEP4. fighot.txd → replace files in gta3.img smashtv.txd → add files in gta3.img genintwarehsint3.txd → add files in gta3.img
STEP5. tuningm.txd → add files in models / txd folder
STEP6. GUI folder → add files in GTA San Andreas folder D3DXAPI.asi → add files in GTA San Andreas folder msvcp120d.dll → add files in GTA San Andreas folder msvcr120d.dll → add files in GTA San Andreas folder noDEP.asi → add files in GTA San Andreas folder TM.asi → add files in GTA San Andreas folder
Tuning Mod is the biggest project of (2015). It is a kind of "ZModeler in-game" where you can freely install any model in any vehicle and any part thereof.
Basically, it's a sandbox where you get build from the most neat tuning cars, modified bicycles, to dolphin-motorcycles or monster trucks made of billiard balls, the limit is your creativity. Can also create and download new parts and save and share their vehicles with other people!
Not only that, you can also install different turbos, brakes and tires to change the car's handling as well as a realistic system of tire wear. In addition to other functions such as doors opening up, lower the car etc, all inside your GTA SA.
Co-authors: Thay - Creation of the graphical interface of save and load of vehicles. Help in creating the system of vehicle status bars. Wesser - Great help in the system that adds the part in the vehicle model. RPM address of the vehicle. LINK/2012 - Creation of independent handling to each vehicle (IndieVehHandlings.cs) Fabio - Creation of check if the vehicle was fixed. Help in the detection of vehicle entities (for the creation of the list in 'Manage') DK - Creation of TM.asi (to add extra information on the parts of vehicles) Silent - Scissor doors Meck - Creation of icons
Helps: LINK/2012 - Several doubts taken, helps, hints etc Adnan - Sounds of BOV Meg and Traknagem - Several bugs/crashes found in beta tests. And Traknagem too for creating of release video and some helps in translation
This modification features: Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can't be mapped on PC version without this modification). Proper vibration support - something that was cut from all PC versions of the game! FIVE (TWO in San Andreas) different control mappings - four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls! Pad buttons in In-Game helps, replacing PC key names (depending on user's choice, either PlayStation or XBOX buttons are shown). An INI file with tons of options - including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more! Automatic switching between keyboard & mouse and pad controls, basing on last device input. Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam! Cheats input from the pad. Use classic PS2 cheats on PC! Full co-op support in San Andreas - the game can make full use of two pads or bind the first pad to second player, so co-op can be played even if only one pad is connected. Increased support for DualShock 3 controllers and SCP Driver Package - including pressure sensitive buttons and SIXAXIS accelerometers.
The changes take effect automatically, no need to toggle anything when the game is launched.
GTA III 1.0 (all versions) GTA III 1.1 (all versions, including Steam version) GTA VC 1.0 (all versions) GTA VC 1.1 (all versions, including Steam version) GTA SA 1.0 (all versions)
Credits Deji - original GInput for San Andreas - huge inspiration for myself! Ash_735 - testing, complete art support Bugbear Entertainment - Steering Sensitivity option
This version tells the story of "police orders" CRASH Their deeds do not need much explanation - that did Tenpenny and Pulaski in the original game, you know that. In this mode, you will play for Frank Tenpenny. Among Pulaski and Hernandez you will do terrible mischief - to kill good cops hunt for CJ, etc. The mod is a huge number of missions. SA provides all the features and voice.