GTA SA All Icons Radar Style GTA V

GTA SA All Icons Radar Style GTA V

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how to install

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STEP1.
hud.txd → replace files in models folder

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GTA SA All Icons Radar Style GTA V
author SQH
Link1
Link2

GTA V HUD by DK22Pac v0.925
Link

Hatsune Miku Deep Sky GTA SA SKIN Mods

Hatsune Miku Deep Sky GTA SA SKIN Mods

ver1
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ver2
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ver1
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Hatsune Miku Deep Sky GTA SA SKIN Mods
author xXNekoChanOfDoomXx
Link

GTA SA Zombie Andreas 1.1

GTA SA Zombie Andreas 1.1
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Zombie Andreas is a modification for the game San Andreas, which completely changes the gameplay.
In the state there was a zombie apocalypse: People are trying to survive, gather in groups, bandits and military waging war with each other and try to kill all the zombies, and much more.

Full description:

Zombie Andreas is a modification for the game San Andreas, which completely changes the gameplay.
In the state there was a zombie apocalypse: People are trying to survive, gather in groups, bandits and military.
waging war with each other and try to kill all the zombies, and much more!

There are several modes of play:
1) The storyline - Here you have to play for Mike, a former police officer. Explore the infected state, pass
mission, trying to survive, meet survivors, help them clean the infected camp is a camp of people, break
and scour the trunk of the car, looking for food, weapons, drugs, pour gasoline using cans, buy different
Items from the merchants, fight with the bandits or the military. Passage of the storyline you will take 4 hours.

2) Survival - you random New Yorkers, you appear in a random location with a random weapon with random things in
inventory, the main word in this mode - a coincidence. Here you can do all of that in the story line, with only minor
differences: you can collect up to 4 persons, the random missions and events (bandits, soldiers, survivors), your goal -
leave the state "San Andreas". You have to collect as much as possible all useful (food, medicine, weapons, a team of people), and then
need to find a radio in one of the police stations in the parking lot in the car. Then you must come to one of the 10 points of salvation,
Rescuers call on the radio and thus escape from the state. The main feature of this mode is that every time you have
different history of salvation or death.

3) Infected - Here you will play for the infected side. Choose a tank hunter or normal zombies. Your goal -
to kill a number of people within a limited amount of time.

4) Madness - This mode is crazy! You can imagine the 20 tanks that you throw in objects and machines? Can you imagine 20 hunters, each of which wants you to jump? Can you imagine
20 witches furious rush on you and on the people? If not, then you definitely need to play in this mode. There are about 20
various arenas in which you have to survive a certain time. You have 10 lives, if all end - you lose.
Here you will get a lot of fun.

Author modification - Muxan500

The author:
-------------------------
Models zombies - bull.04
Model hunter - Maulana Harun Arrasyid
Model witches - DarK_LorD
Model tank - Blackmore
Sounds weapons - Tarzan_3
HQ radar - yojo2
Font - RaceR_76RuS
-------------------------
HQ Icons weapons - Zera, ErfoxMax
Localization - SanltdTeam
Modloader, scrlog, limit_adjuster_gta3vcsa.asi - LINK / 2012
-------------------------
Seeman and Alien - Cleo library, scm500k.asi
Mouse fix - Ryosuke
Widescreen fix - ThirteenAG
-------------------------
FPS De-Limiter - OJdoesIt
limit - Sergey81
memory512 - fastman92
NewOpcodes - DK22Pac

ALWAYS place the frame limiter, it costs 60 FPS (To change the number of FPS, open the file cleosettings.ini).

If there are problems, run as administrator.

Be sure to read the Readme, there are answers to all questions.

Zombie Andreas v1.2 English Preview




GTA SA Zombie Andreas 1.1

GTA SA Zombie Andreas Official
Link1
Link2
Link3
Link4
Link5

GTA SA : GTA V Maibatsu Penumbra

GTA SA : GTA V Maibatsu Penumbra

hotrinb.dff → replace files in gta3.IMG
hotrinb.txd → replace files in gta3.IMG

hotrinb.dff 1,388KB
hotrinb.txd 0,746KB

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GTA SA : GTA V Maibatsu Penumbra
author Automan
Link

New Sounds v1.0 [ GTA San Andreas ]

New Sounds v1.0 [ GTA San Andreas ]


New Sounds v1.0 [ GTA San Andreas ]
author KINOman
Link

GTA SA las venturas Game Shop ( sex shop ) Mods

GTA SA las venturas Game Shop ( sex shop ) Mods

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how to install

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STEP1.
vgnlowbild.txd → replace files in gta3.img

STEP2.
cj_sex.txd → replace files in gta_int.img
genintintsex.txd → replace files in gta_int.img

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GTA SA las venturas Game Shop ( sex shop ) Mods
author Nayrox
Link1
Link2

[ REL | GTA SA ] First-Person mod by Voron295 v3.0

[ REL | GTA SA ] First-Person mod by Voron295 v3.0
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Description

This modification will allow you to feel all abilities of GTA SA from the first person
Modification support most of animation mods, like parkour, etc.



=============================================

What's new

- First-Person now is a plugin, not CLEO-script
- Added compatibility with versions 1.1 and 3.0 (Steam) of GTA SA
- Now first-person mode replaces camera mode from car bumper
- Red mission markers are now available
- Now you can rotate camera 180 degrees in car in any side
- Fixed invisibility of peds, that are along you
- Fixed issue with shadows
- Added support of cutscenes and script cameras
- Fixed some poses in car
- Fixed zoom while you handle sniper rifle or photocamera
- Fixed resetting camera rotation when you exit car
- Added ability to look at the sides via Q and E
- Added ability to look back on foot
- Improved position of camera
- Fixed bug with invisible particles when you are in car
- Added ability to walk back and to sides
- Many small fixes
- Added settings menu where are next parameters:
- Camera offset while on foot (saves separately for each skin)
- Camera offset while in car (saves separately for each car model)
- Field of view
- Changing near plane
- On/off player rotation with camera
- On/off camera rotation at the sides while pressed Q or E

=============================================

Known bugs

- Walk anim while swim or fly on jetpack.
- Cars with id's < 400 and > 1400 causes game crash
- Very big sensitivity while looking with sniper rifle
- Problems with shadows
- Trouble with GUI mouse when Y inversion is on
- Problems with widescreen_fix
- Vehicles and peds spawn too late
- Lods are drawn too nearly
- No gamepad support
- Right-Left pressing can do an loop rotation
- Some bugs with free-aim driveby mods
- Weapon points straight up while aiming at north
- Crashing in the mission OG Loc
- CJ's face is messed while FPV
- Camera rotates while selecting weapon in GTA V HUD by DK22Pac
- Transparent vehicles' steering wheels.
- Player walks randomly while holding phone

=============================================

Install

Unpack archive into folder with GTA San Andreas.
Modification supports 1.0, 1.1 and 3.0 game versions.

=============================================

Controls

Press button V several times to turn on first person mode. Press it again for turning off.
Press Alt+B to open settings menu. Press it again to turn off.

=============================================

Authors
Author of the modification - BoPoH (Voron295)
Link
Link
Link
Link

[ REL | GTA SA ] First-Person mod by Voron295 v3.0
Link

GTA SA First-Person Mod FIX
author Voron295, astitva
Link

GTA San Andreas "It Never Ends" v1.1 - Mission Pack

GTA San Andreas "It Never Ends" v1.1 - Mission Pack
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new project - mission pack to GTA San Andreas called "It Never Ends".
Today, we announce the first informations about this modification.

The story is a continuation of GTA San Andreas, it begins right where original storyline ended.
In short: Carl's brother, Sweet, has been kidnapped by a mafia led by Bill Degorio and now CJ is forced to work for them.

Mission pack GTA SA: It Never Ends contains:
- 8 missions with voiced dialogues
- 8 unique jumps
- 8 money bags to collect
- Cover System

Below is the link to the short trailer:








GTA San Andreas "It Never Ends" v1.1 - Mission Pack
MakG
Link1
Link2

GTA SA Changhe Z-11 Paris BF3

GTA SA Changhe Z-11 Paris BF3

maverick.dff → replace files in gta3.IMG
maverick.txd → replace files in gta3.IMG

maverick.dff 1,156KB
maverick.txd 1,054KB

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GTA SA Changhe Z-11 Paris BF3
author Cmte_Elias
Link

GTA SA Battlefield 3 killlog.asi & hud & muzzleflash

GTA SA Battlefield 3 killlog.asi & hud & muzzleflash

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how to install
requires ASI Loader

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STEP1.
killlog.asi → add files in GTA San Andreas folder
killlog.ini → add files in GTA San Andreas folder
killlog.png → add files in GTA San Andreas folder
killlog_icon.dat → add files in GTA San Andreas folder
killlog_name.dat → add files in GTA San Andreas folder

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Just simply put the file in the GTA San Andreas folder

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GTA SA Battlefield 3 killlog.asi & hud & muzzleflash
author Ryosuke839, nielslovebunnys
Link

GTA V | 4K Graphics Comparison | PC / PS4 / PS3

GTA V | 4K Graphics Comparison | PC / PS4 / PS3

WFT / XFT to DFF

WFT / XFT to DFF
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TOOL envelope models for RAGE format DFF (GTA San Andreas).
Supported formats:
WFT (GTA IV)
WFT (Max Payne 3)
XFT (GTA V)
XDR (GTA V)
Convertible Details:
-Ierarhiya (Components)
-Normali vertices
-Teksturnye Vertex coordinates (all sets of 0 to 8)
-Colors vertices
-materials (Only used textures and setting painting)
Derived from WFT / XFT files DFF-file is not ready for use in the game, but can be opened in the 3d-editor using scripts / plugins for DFF-import.

The plans - to make a converter that will create ready to use in the game DFF.

=============================================

WFT / XFT to DFF
author DK22Pac
Link1
Link2

Grand Theft Auto Evil Dead

Grand Theft Auto Evil Dead
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GTA Evil Dead by TranceLikeState.

Features: Ash is the playable character of course. He has two different chainsaws and the flamethrower. Knowby's cabin in the woods with a playable radio. (Only activates deadites during missions) Ash's car, four deadites complete
with sound. New animations and radar where the cabin is.

Press tab to play as Ash.

Start a new game or the enex's won't work!

The cabin is in Back O Beyond on top of the old lake.

Missions are playable through DYOM6.1.
You can play them using 7.0.2 but the radio sound won't work due to the new DYOM's sound ability.
DYOM 6.1 is recommended.
Place the DYOM files in your GTA San Andreas User Files folder.





Grand Theft Auto Evil Dead
author kal-el5676
Link1
Link2
Link3

GTA SA : GTA V Bati Police

GTA SA : GTA V Bati Police

copbike.dff → replace files in gta3.IMG
copbike.txd → replace files in gta3.IMG

copbike.dff 1,084KB
copbike.txd 1,226KB

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GTA SA : GTA V Bati Police
author sai ram
Link

[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi

[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi
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how to install
requires ASI Loader

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$fastman92limitAdjuster.asi → add files in GTA San Andreas folder
DllTricks.dll → add files in GTA San Andreas folder
fastman92limitAdjuster_GTASA.ini → add files in GTA San Andreas folder

=============================================

Like many other games, GTA SA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.

Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these hacked limits would be the ID limits, handling.cfg limits & cargrp.dat limit.

=============================================

***** Installation
Make sure you are using one of the following gta_sa.exe versions:

1. GTA Vice City v1.0 EXE:
EXE size: 3 088 896 bytes

2. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 616 bytes

3. GTA IV v1.7 EXE:
EXE size: 15 505 792 bytes

- Copy all files from put_to_root_of_GTASA to GTA San Andreas directory.
- Do not change the name of $fastman92limitAdjuster.asi
- Eventually you can open the .ini file for specified game to change some options.
- Run the game and make sure that fastman92limitaAdjuster.log has been created.

***** Changes
** 1.7
- GTA IV, handling.cfg limits hacked
- GTA SA, object.dat limit hacked

** 1.6
- GTA SA, added [SPECIAL] -> Make save of variable size.
- GTA SA, added DEBUG OUTPUT -> Enable debug output. Use a debugger (like IDA Pro) to catch GTA internal messages.
- GTA SA, added OTHER LIMITS -> Coronas
- GTA SA, fixed position of zones revealed on radar. Although, there's still no support for zones revealed outside of -3000 to 3000.
- GTA SA, fixed CIDlimitManagerGeneral::IsAnyIDlimitIncreased()
- GTA SA, added DYNAMIC LIMITS: CustomEnvMapPipeMatDataPool, CustomEnvMapPipeAtmDataPool, CustomSpecMapPipeMaterialDataPool
- GTA SA, added MAP LIMITS: Renderware world map size
- GTA SA, added RENDERER LIMITS:
- Invisible entity pointers
- Visible super LOD pointers
- Visible LOD pointers
- Visible entity pointers

- GTA SA, added VISIBILITY LIMITS:
- Alpha list limit
- Alpha boat atomic list limit
- Alpha entity list limit
- Alpha underwater entity list limit
- Alpha really draw last list limit

- GTA SA, fixed little bugs when ID is unsigned
- GTA SA, fixed CPathFind::CompleteNewInterior, storing coordinates.

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[ REL | GTA SA ] fastman92 limit adjuster 1.7 . asi
author fastman92
Link1
Link2

GTA SA SAMP Addon v1.6

GTA SA SAMP Addon v1.6

=============================================

v1.6 Changes:

Improves:
Idle camera don't work in menu and chat (for SAMP 0.3.7 Idle camera is return)
Water texture use anisotropic filtration and support mipmaps
Water texture from addon with mipmaps (models/particle4.txd)
Reduced loading time of objects
Increased quality of shadows

Bugs fix:
Fixed vehicle tail light turning off when the camera is rotated to the side
No replacement 2 wheels at the 6-wheeled vehicle with tuning
Rusyoke mod shell crash
Not drawing transport glasses appeared in samp addon 1.4
Not working model 18631 in samp and causing crash appeared in samp addon 1.18
Stuck process when you go into interior via standart arrow appeared in samp addon 1.5

Also, thnx to Silent for this fixes:

Added:
Road Reflections Fix

Improves:
Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack)
Weapons and a jetpack now cast proper shadows
Muzzle flash looks better now

Bugs fix:
Crosshair doesn't mess up weapon icon when on a jetpack anymore
Hunter interior does not dissapear when viewed through the glass door panel
Toggling car lights on does not make windows invisible when viewed from inside anymore
Vehicle lights do not get dark after being being initially lit anymore
Vehicle components does not get bugged after it has been fixed anymore
Weapons are now visible when viewed through a vehicle window
Holding a weapon will not cause some objects to be incorrectly light anymore
A heap corruption in one place is now fixed

=============================================

Improves:
Autooptions on start
Faster launch
Standard game settings set correct and to maximum
Changing parameter settings Antialiasing is immediate
Support for all monitor resolutions in a single game
Increase the range of drawing objects and transport
Increased the number of frames in a single game on fps limit
Increased quality mirrors
Improved font text on road signs
Enabled texture filtering numbers of cars in a single game
Texture filtering is turned on low settings
Low-quality shadows of transport and players on low settings removed
If you change the painting in tuning vehicles no longer change the foreground color to white
Idle camera don't work in menu and chat (for SAMP 0.3.7 Idle camera is return)
Water texture use anisotropic filtration and support mipmaps
Water texture from addon with mipmaps (models/particle4.txd)
Reduced loading time of objects
Increased quality of shadows
Road Reflections Fix
Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack)
Weapons and a jetpack now cast proper shadows
Muzzle flash looks better now

=============================================

Improves SA-MP:
All graphics modes (eg. ENB) display graphics correctly in the SAMP (SAMPGraphicRestore)
Disable pause in Esc and when minimized in the SAMP
Game menu transparent in SA-MP
Removing unnecessary sections of the menu in SA-MP
Returned player shadows disabled in SA-MP
Game can be run in SA-MP repeatedly
In SA-MP appears when typing input language (Setting can be disabled in installation)
New interface dialogs SA-MP and the cursor (Setting can be disabled in installation)
Possibility of replacing timecyc in SA-MP
High Quality Lights Mod works in SA-MP

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Audio plugin

Bugs fix:
Turning off Aero Effect on Windows 7 and Vista
Removed brakes from the effects of dust
Crash at long game and consumption of large memory game
Stuck cursor in the upper left corner of the screen when you minimize the game
Bugs of textures in the interior after the minimize of the game
Hang mouse on some systems
Encreased memory use for correcting texture mapping of the world and transport
Increase the limit of lighting effects, explosions and projectiles
Errors causing GTA game crashes at 0x4F02D3 and associated with sound
Errors causing GTA game crashes when transport don't support tuning
Crashes in interiors
Flickers of textures
Error GTA when fire didn't do damage
Vertical mouse sensitivity when aiming
Crash when installing mods on high distance
Crash in the fall Player
Black roads
Error GTA improper display color of water
Map control in ESC
Run the game no longer freezing when locked gta3.img (happens when you install mods)
Crashes with established curves effects
Quality parameters and effects mode radar settings are switched to the left and right properly
Fixed vehicle tail light turning off when the camera is rotated to the side
No replacement 2 wheels at the 6-wheeled vehicle with tuning
Crosshair doesn't mess up weapon icon when on a jetpack anymore
Hunter interior does not dissapear when viewed through the glass door panel
Toggling car lights on does not make windows invisible when viewed from inside anymore
Vehicle lights do not get dark after being being initially lit anymore
Vehicle components does not get bugged after it has been fixed anymore
Weapons are now visible when viewed through a vehicle window
Holding a weapon will not cause some objects to be incorrectly light anymore
A heap corruption in one place is now fixed
If the game freezes then closes automatically
Fixes crashes in Normal Map (NormalMapFix.asi)
Rusyoke mod shell crash (ShellFix.asi)

=============================================

Bugs fix SA-MP:
Adjust the brightness in SA-MP
Error SA-MP non-working some types of weapons
SA-MP bug causing to crash when opening map
SA-MP bug causing to crash when creating objects garage doors
SA-MP bug causing crashes due to radio on Steam version of the game
SA-MP bug improper display of a parachute (when install mod parachute) (SAMPGraphicRestore)
SA-MP bug will display a cursor in Windows 8
SA-MP bug camera passing through the created objects outside world
SA-MP bug removes the fire on the ground after death
Incompatibility outfit weapons with SAMP (OutFixFix.asi)

From public install russian version was deleted HD map, tuning mod, wheels, textures and effects due to forum rules

=============================================



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GTA SA SAMP Addon v1.6
author nonamenoname
Link

GTA SA Ghost Island Full

GTA SA Ghost Island Full
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Description:
Modification of Ghost Island will take you to a new world, the similarity of the game Fable: The Lost Chapters.
Thus, SA acquires the medieval surroundings.

In the first version of the mod you will find:
-Map Of two active islands on which there are villages, cities and bandit camp
-New Weapons - many types of swords, and takezh dagger, bow and crossbow
-Ability Likeness Fable - purchased from a gunsmith (in three places), visit a hairdresser, a drink at the bar and enter the bandit camp, where you can watch basking campfire bandits
-Several Secret places where you can get weapons
-Some Sounds and menu design of Fable.

Developer - RenderWare Team composed of S @ n & LikeBAX.

GTA SA Ghost Island Full
author S@n & LB ( RenderWare team )
Link

=============================================

GTA SA Ghost Island Beta 1


Ghost Island Beta 1
Link

GTA SA Ferrari LaFerrari 2014

GTA SA Ferrari LaFerrari 2014

bravura.dff → replace files in gta3.IMG
bravura.txd → replace files in gta3.IMG

bravura.dff 10,795KB
bravura.txd 7,815KB

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GTA SA Ferrari LaFerrari 2014
author 007Ripper
Link

[ REL | GTA SA ] SkyGfx : PS2 graphics for PC version 1.5a

[ REL | GTA SA ] SkyGfx : PS2 graphics for PC version 1.5a

=============================================

how to install
requires ASI Loader

=============================================

STEP1.
skygfx.asi → add files in GTA San Andreas folder
skygfx.ini → add files in GTA San Andreas folder
stream.ini → replace files in GTA San Andreas folder

=============================================

SkyGfx : PS2 graphics for PC version 1.5a

SkyGfx (Sky is name of Renderware for the PS2) brings accurate PS2 graphics to the PC version of San Andreas.

IMPORTANT :
This is a replacement for my earlier PS2 mods, namely: ps2refl.asi, postfx.asi, ps2shads.asi (low quality shadows), ps2grass.asi.
REMOVE them first before using SkyGfx.

How to install, requirements, notes:
- Use a compact or hoodlum exe
- Use an ASI loader and place both skygfx.asi and skygfx.ini where it will find them.
- You should use SilentPatch Link

- If you're using SilentPatch, set TwoPassRendering=0 there if you're using dualPassWorld=1 in SkyGfx (i.e. DO NOT enable dual pass in both plugins). You can also disable Silent's night vertex color shader with NVCShader=0, SkyGfx has a (better :p) replacement.
- If you're not using SilentPatch, use a PS2 timecyc.dat or any timecycp.dat
- for a description of the many settings, see the comments in skygfx.ini
- Since the PC vehicles don't work too well with the PS2 reflections (too much reflection), you should use my PS2 vehicles for PC Link
- To get the big PS2 sun, use the seabed.ipl from the PS2 game (reduces draw distance)

To do:
- golden car bug
- exploded vehicle reflection bug
- thermal vision

If you experience any bugs, please make sure it is really this mod causing them and not some other.
Otherwise report them in this thread of course.

Credits: NTAuthority and Silent for their code and being generally helpful.
Dexx. Everyone who reported bugs and spotted differences to the PS2 graphics, especially format.

=============================================

ENB OFF screen shot
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[ REL | GTA SA ] SkyGfx : PS2 graphics for PC version 1.5
author The Hero

Click here to download version 1.5
And here for the source code
Link

version 1.5a
DL Link

Hatsune Miku Innocent GTA SA SKIN Mods

Hatsune Miku Innocent GTA SA SKIN Mods
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Hatsune Miku Innocent GTA SA SKIN Mods
author xXNekoChanOfDoomXx
Link

Mortal Kombat Conquest for GTA SA v2.0

Mortal Kombat Conquest for GTA SA v2.0
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The new version of the mod, the development of which lasted several years.
It added a few new models and animations, refined arena, and carefully designed scripting part, allowing improved battle system and new opportunities.
Were also corrected all the errors that were found.
And finally added something that was lacking in previous versions - music during fights.

In the archive you will find all necessary information about fashion, installation instructions, a list of buttons to control and a description of what has been corrected and added in this version.

Added:
• New models Kenshi and Reina.
• Alternate costumes for Sector-human and human-Cyrax (classic ninja suits).
• Music during the fighting and missions. All soundtracks taken from the original game series Mortal Kombat.
• voiced blows special moves. In addition, the use of special moves against ordinary pedestrians, they will emit a scream.
• Returned some external scripts. Now you can buy food and drinks in vending machines, work out in the gym, play at the casino and use a parachute.
• Returned to the mission where you have to fight on the bridge with the ninja, and then with Quan Chi and his skeletons. Available after the passage of the mission of the Night Wolf.
• Added mission Sheng Tsung. Need to fight with a warlock, took the form of Liu Kang. Becomes available after the passage of the mission Kung Lao. The marker is located on an abandoned runway in the desert.
• Other less significant innovations.

Walk mode:
Now you can walk around the city, playing for any character.
To activate this mode, press and hold 2.
You can choose a character and then the area in which to move the player.
But you can not move and stay in the same place.
To turn off, press and hold 2.
It also shuts down if the player dies or is arrested.
Warning: there is a bug in the game.
If playing for some character other than Jonah, you go to the interior, the game will crash or player model will be distorted.
But this can be avoided.
If at first to come to visit the interior of playing for Jonah, then after that the other characters, too, can easily enter the building.

Ability of the characters:
• New models of weapons.
Now Cyrax and Cyber ​​Sub-Zero will throw bombs, the Branch will shoot the red rocket, and Kung Lao - to throw his hat. In China, Milena and Jade reception "jars forward" replaced by throwing weapons.
China will throw his iron fan, Milena - Sai and Jade - razorang.
In Cyrax laser is shot instead shot a circular saw.
• Instead of receiving "kick" Milena now new - teleportation.
Milena sink into the ground, and then appear in the air over the place and a blow-footed opponent if he is close enough.
• Instead of the same reception Barack appeared punch blades.
• Do Kenshi instead of pulling the opponent will telekinetic blow.
• As in the mode of walking Quan Chi can not use the ability to learn from the ability of the enemy, instead of it in this mode, it will have the ability to select weapon (if any) of the person standing in front of him.
• Some characters appeared voice.
Usually it sounds when a player uses a weapon, kills someone during any special moves or when the opponent falls from a height.
These characters include Shao Kahn, Sonya Blade, Kitana, Jade, Milena, Jax, Scorpion, Raine and John Cage.
• mode of flight is now not the button 9, and 8, but is disconnected and 8 and 9 and by pressing the Enter.
This mode now has not only Jonah, but also some other characters - Raiden, Sindel, Ermak and Gaza.
• Tumble in the fall.
When a player drops after the special moves of the enemy, press and hold the "back flip» (num5 or;).
Player kuvyrnёtsya and stand on your feet soon.
This is not possible at Goro, Kintaro and Shao Kahn.
• In addition, Goro, Kintaro and Shao Kahn will no longer animation rapid rise after falling.
They will wake up as well as ordinary people.
• Now, activating at Sheng Tsung conversion mode (button -), you can simply press the = and the sorcerer will automatically be reincarnated in a random character.
But the opportunity to enter the number to be converted to the desired fighter also remained.
• Diversity in the final rack.
Characters will now perform different animations, but in some they are the same.
• Now some shots can be saved if a seat.
• Characters received even more unique - now they have a difference in speed of some animations.
For example, Milena and Frost fastest strike blows, cyborgs and reptiles run a little faster than normal people, and Jax, and Stryker Shiva slowest doing somersault back after a fall.

Arena:
• Added arena "Temple of Heaven" instead of arena "ship."
• Improved arena "Kuantan" and "acid bath".
• Arena "career" is replaced by the arena "Cemetery".
• Arena "Mansion" is replaced by the arena "Misty district" (the place where during the second tournament had to fight with Cyrax and Sector).
• The weather will match the terrain on which the battle is conducted.

Added settings menu (F4)
Camera - enable / disable the mode in which the camera shows from the times when you pursue the enemy cast, uppercut, roundhouse kick, or if the opponent falls from a height.
Layfbara - you can turn off the strips of life during the battle.
Music - will be a menu where you can set the way to play music in combat mode (not in the missions), or disable it altogether.
Accidentally - in the arena will be played Randomnaya music. Consistently - music will be played in alphabetical order.
To fix - at each stage will have its own music (it was originally set to this mode.)
Optional - before the fight will go out with a list of the names of the tracks.
If you press the "Sprint", you can listen to the selected music.
Music volume
The volume of other sounds (mostly voice characters)
Health opponent
Wanted - if disabled, the mode walks the cops will not pay attention to what you are doing special moves.



Mortal Kombat Conquest for GTA SA v2.0
Link1
Link2

=============================================

Mortal Kombat Conquest for GTA SA





Mortal Kombat Conquest for GTA SA
Link1
Link2
Link3

GTA SA EFLC TBoGT Albany Police Stinger

GTA SA EFLC TBoGT Albany Police Stinger

copcarvg.dff → replace files in gta3.IMG
copcarvg.txd → replace files in gta3.IMG

copcarvg.dff 1,574KB
copcarvg.txd 0,793KB

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GTA SA EFLC TBoGT Albany Police Stinger
author Automan
Link

GeForce Hotfix driver 350.05

GeForce Hotfix driver 350.05

This is a GeForce Hot Fix driver, version 350.05 that addresses the following issues:

Battlefield Hardline - crash with Direct X error message on some systems

Dragon Age: Inquisition - TDR crash

GeForce Hotfix driver 350.05
Link

GTA Online Heists TV Spot

GTA Online Heists TV Spot

When GTAV arrives for PC in little more than a week, it will include the recently launched Heists, along with all the existing gameplay upgrades and Rockstar-created content released so far for Grand Theft Auto Online. Today, check out the new Heists TV Spot shot entirely on PC, that will begin airing this weekend.


GTA SA 艦隊これくしょん [ Kantai Collection Shoukaku and Zuikaku ] 翔鶴 瑞鶴 [ 鶴姉妹 ]

GTA SA 艦隊これくしょん [ Kantai Collection Shoukaku and Zuikaku ] 翔鶴 瑞鶴 [ 鶴姉妹 ]
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GTA SA WTD2TXD

GTA SA WTD2TXD
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WTD2TXD, - texture archives Converter PC-version of GTA IV and Max Payne 3 format archives PC-version of GTA SA. You can convert already started WTD-files from the archives of GTAIV and Max Payne 3, or create new ones with the help of special programs (eg, OpenIV). Note that the possibilities when creating a texture archive in the same OpenIV you much more than in the same TXD Workshop.

Building
Place the .exe file to a folder with files .wtd and run it. The code will scan all the files in the folder and the files in subfolders. .txd-Created files will have the same names as the corresponding .wtd-files.

Log file
After building the log file will be created. This file will show you what textures have been renamed (due to size restrictions in the name of the texture RenderWare), as well as textures that were missed (if the skip function is enabled).

Settings
There ini-file, which you can configure some settings.

"Target"
Version of the game. Supported only GTASA.

Filtering
Filtering is the process used to determine how selected and displayed some mip levels of texture.
FilterMode this mode for textures without mip-maps. Available Values:
rwFILTERNAFILTERMODE
rwFILTERNEAREST
rwFILTERLINEAR
FilterMipMode this mode for textures mip maps. Available Values:
rwFILTERNAFILTERMODE
rwFILTERMIPNEAREST
rwFILTERMIPLINEAR
rwFILTERLINEARMIPNEAREST
rwFILTERLINEARMIPLINEAR
Familiar with these options in more detail in the documentation for RenderWare Graphics.

Anisotropic filtering
- Anisotropic filtering is a method of improving the image quality of textures on surfaces, strongly tilted relative to the camera [Wikipedia].

The value that you must set the maximum level AF. You can check the maximum value that is supported on your system with this CLEO-script:
{$ CLEO}
0000:
while true
    wait 0
    0AA7: call_function 0x748F20 num_params pop 0 0 0 @
    0B10: 0 @ 0 @ AND 0xFF
    0AD1: show_formatted_text_highpriority "Max supported anisotropy:% d" time 0 100 @
end
Also, if you set the level of graphics in the game at the 'high' (or higher) in the options, all the textures that use AF will use the maximum level of AF, which is available on your system.

Addressing texture
Addressing modes define the method used to determine the specific texel texture on texture coordinates. Values ​​are configured on two axes - a horizontal (u) and vertical (v).
Available Values:
rwTEXTUREADDRESSWRAP
rwTEXTUREADDRESSMIRROR
rwTEXTUREADDRESSCLAMP
rwTEXTUREADDRESSBORDER
Familiar with these options in more detail in the documentation for RenderWare Graphics.

Options skip
When constructing you can skip the normal map and specular (for example, if you convert WTD directly from GTA IV / Max Payne 3. See. Options under SKIPPING OPTIONS in the ini-file.

TXD Workshop
TXD Workshop is outdated and the program, and it contains a lot of flaws. She was not "able" to recognize the right texture formats such as DXT5, A8R8G8B8 and X8R8G8B8. So do not panic if you see there is the wrong image. Check your TXD in the game, it should work.

OpenIV
I recommend using OpenIV to create WTD-files. In this program you can generate mip levels for images, adjust the texture format, and import DDS-texture with already generated mip urovanyami customized formats and textures.

=============================================

GTA SA WTD2TXD
author DK22Pac
Link

GTA SA Physical Cages Mod v0.5 (Physical clips) Weapon Mods

GTA SA Physical Cages Mod v0.5 (Physical clips) Weapon Mods

This modification makes it possible to disengage from any store weapons in the charge exchange (except shotguns, since they do not have stores). Involved such weapons as:
1) Colt 45
2) Colt 45 with Silencer
3) M4
4) MP5
5) AK 47
6) Desert Eagle
7) Tec 9
8) Uzi

Features fashion:
- Each store has its own collision
- Each store had fallen dynamic
- As in life, you can throw off the yoke height or drown in water
- Uncoupling enchanted by animation
- Looks nice from 1 person

Cons fashion:
- With the rapid movement of the store is "detached from weapons"
- Mod adds too many objects
- Two-handed weapon is not yet supported
- Do not possible to decouple pedov shops
- Pick up weapons without shops

As you can see, while the cons as much and pluses, but it will be corrected.

Installation:

Install on a clean GTA SA, modifications can be put on top of that do not add any objects.

1) Install the library CLEO 4
2) Scatter all the files in folders and confirm the replacement
3) Replace all files from gta3.img gta3.img file using any program, such as Alchi's IMG Editor

Possible adaptation of weapons under this modification. The video below:


Physical Cages Mod Adapting weapons
In this video you will learn how to adapt their weapons to the modification of Physical Cages Mod (Physical clips).


GTA SA Physical Cages Mod v0.5 (Physical clips) Weapon Mods
author Alexey1999
Link

GTA SA Mad Max The Road Warrior 0.32

GTA SA Mad Max The Road Warrior 0.32
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GTA San Andreas Mad Max The Road Warrior Trailer #1


GTA San Andreas Mad Max The Road Warrior Trailer #2


GTA SA Mad Max The Road Warrior 0.32
Link1
Link2

cherry blossoms. Sakura is very beautiful. ❤

cherry blossoms.
Sakura is very beautiful. ❤
お花見に行ってきました ❤
桜はとても綺麗ですね ❤
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[ GTA SA ] Project 2dfx SA v2.5 . asi - Bonus Scripts 1.1 + GTA SA SkyBox Arrange CLEO Mods

[ GTA SA ] Project 2dfx SA v2.5 . asi - Bonus Scripts 1.1 + GTA SA SkyBox Arrange CLEO Mods

=============================================

how to install
requires ASI Loader
It's recommended to install this mod on a fresh and clean gta sa.

=============================================

STEP1.
[ REL | III | VC | SA | IV ] Project 2dfx v2.5 . asi
authors: ThirteenAG and TheJAMESGM
Link

STEP2.
2dfx.asi → add files in GTA San Andreas folder
2dfx.dat → add files in GTA San Andreas folder
2dfx.ini → add files in GTA San Andreas folder
2dfx_min.dat → add files in GTA San Andreas folder
IDE_DD_Tweaker.asi → add files in GTA San Andreas folder
IDE_DD_Tweaker.ini → add files in GTA San Andreas folder
limit_adjuster_gta3vcsa.asi → add files in GTA San Andreas folder
limit_adjuster_gta3vcsa.ini → add files in GTA San Andreas folder
limit_adjuster_sa_bonus_matrix.asi → add files in GTA San Andreas folder
sa_draw_distance_changer.asi → add files in GTA San Andreas folder
sa_draw_distance_changer.ini → add files in GTA San Andreas folder

PreloadLODs.asi → add files in GTA San Andreas folder
DL Link

STEP3.
carcorona.cs → add files in CLEO folder
grassdistance.cs → add files in CLEO folder
grassdistance.txt → add files in CLEO folder

STEP4.
GTA SA SkyBox Arrange CLEO Mods
Link

=============================================

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[ REL | III | VC | SA | IV ] Project 2dfx SA v2.5 . asi - Bonus Scripts 1.1
DL Link

PreloadLODs.asi
DL Link

[ REL | III | VC | SA | IV ] Project 2dfx v2.5 . asi
authors: ThirteenAG and TheJAMESGM
Link

GTA SA SkyBox Arrange CLEO Mods
Link
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