GeForce 347.52 WHQL Driver

GeForce 347.52 WHQL Driver

nvidia.co.jp
Link

geforce.com
Link

Release Highlights

GeForce Game Ready Driver for Evolve

Just in time for the highly anticipated title Evolve, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience With support for GeForce SLI technology and one-click game setting optimizations within GeForce Experience, you'll have the best possible performance and image quality during gameplay. In addition, we are delivering performance improvements across GeForce GPUs that will immediately benefit a wide variety of titles at various resolutions.

Game Ready
Best gaming experience for Evolve, including support for SLI Technology and GeForce Experience 1-click optimizations

Gaming Technology
Performance improvements across various GeForce GPUs. Some examples are:

GeForce GTX 980 GeForce GTX 970 GeForce GTX 960
1920x1080
• GRID: Autosport: up to 12%
• Alien: Isolation: up to 6%
• Dragon Age: Inquisition: up to 4%

1920x1080
• BioShock Infinite: up to 13%
• Assassin's Creed Unity: up to 12%
• GRID: Autosport: up to 12%

1920x1080
• Assassin's Creed Unity: up to 7%
• Far Cry 4: up to 4%
• Crysis 3: up to 3%

2560x1440
• Metro: Last Light: up to 10%
• Dragon Age: Inquisition: up to 7%
• The Crew: up to 5%

2560x1440
• GRID: Autosport: up to 11%
• Assassin's Creed Unity: up to 11%
• Bioshock Infinite: up to 8%

2560x1440
• Assassin's Creed Unity: up to 10%
• Far Cry 4: up to 4%
• WarThunder: up to 3%

3840x2160
• GRID: Autosport: up to 13%
• Dragon Age: Inquisition: up to 6%
• Far Cry 4: up to 6%

3840x2160
• GRID: Autosport: up to 10%
• WarThunder.: up to 8%
• Assassin's Creed Unity: up to 7%

Test System Configuration:
Intel Core i7 5930K
Asus X99 Deluxe
16GB memory
Win 8.1 x64

Performance gains comparing driver 347.25 to 347.52 and normalized using the latest game patches.
スポンサーサイト



GTA SA Mod Loader v0.2.4

GTA SA Mod Loader v0.2.4
3rYzdZR.jpg

=============================================

how to install
requires ASI Loader

=============================================

STEP1.
modloader.asi → add files in GTA San Andreas folder
modloader folder → add files in GTA San Andreas folder

=============================================

Among the modloader folder. is an example.
image_60105_20150210213533482.jpg

=============================================

Mod Loader v0.2.4

・Added IDE refresher.
・Added AUDIO/STREAMS/, TrakLkUp.dat and StrmPaks.dat overriders.
・Added stream.ini merger.
・Added profiles, a feature to let you have different mod setups with easy switching between them or even automatic (See modloader/.data/Profiles.md for details).
・Wildcards support has been expanded plus not only the IgnoreFiles list support wildcards but the others too.
・IPL and IDE files given to modloader NEED to be registered in gta.dat like before, the not needing approach was error-prone.
・Restored the -mod command line and also added the -modprof command line to load a profile. (See modloader/.data/Command Line Arguments.md for details).
・The -mod command line allows the user to specify a priority now.
・Fixed non-GENRL wave files not being installed properly.
・Other minor fixes.

=============================================

GTA SA Mod Loader v0.2.4
author LINK/2012
Link

[ REL | ASI | GTA SA ] GInput . asi . v0.3

[ REL | ASI | GTA SA ] GInput . asi . v0.3


=============================================

Due to San Andreas being ported to PC from the PS2 version, the control system has been changed a lot. Unfortunately, the replacement isn't too great for PC's using Joypads and people used to the PS2 or Xbox versions will never get the same feel from this system as the exact console controls can't be replicated.

GTA IV doesn't have this problem, however. XInput, an API for Xbox360 controllers published by Microsoft as part of DirectX, is used to handle joypad input, and it works pretty well. The fact it only worked for Xbox360 pads influenced a user-made patch (provided with GInput) which allows configuration of XInput to work with pretty much any joypad on the market, so I decided it would be a good idea to use this to enhance the control system in GTASA.

user posted image
107-1349155937-poolprompt.jpg

So GInput knocks out GTASA's current DirectInput system in favour of XInput. It also replaces keyboard key names with PS2 or Xbox button textures, making the controls feel just like the console versions. As it directly processes the controls based on what joypad buttons are pressed, skipping the menu configuration, all the controls work the same as the console versions. Wheras before this was not possible as SA would stop the same buttons having multiple

=============================================

[ REL | ASI | GTA SA ] GInput . asi . v0.3
author Deji
Link1
Link2

GTA SA : GTA V Dinka Jester Racecar

GTA SA : GTA V Dinka Jester Racecar

jester.dff → replace files in gta3.IMG
jester.txd → replace files in gta3.IMG

jester.dff 1,662KB
jester.txd 0,861KB

Screenshot2194.jpg

Screenshot2303.jpg

Screenshot2488_20150210213112681.jpg

Screenshot2636.jpg

Screenshot2772.jpg

Screenshot3134.jpg

Screenshot3357.jpg

Screenshot3688.jpg

Screenshot3928.jpg

GTA SA : GTA V Dinka Jester Racecar
author Automan
Link
Counter
Calendar
<01 | 2015/02 | 03>
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
Search this blog

RSS Link
my friends list
Yohsuke GTA Mods


Diego4Fun Zone


KOHDYKTOP Mods


Doa Marie Mods



Archive RSS Login