Answer to question : SweetFX, how to use.

Answer to question : SweetFX, how to use.

=============================================

will edit the SweetFX_settings.txt.
1 = effect on
0 = effect off
Screenshot6237.jpg

=============================================

- Example -

SMAA_ANTIALIASING effect
Screenshot2302.jpg

HDR effect
Screenshot1711.jpg

VIGNETTE & BORDER effect
Screenshot1776.jpg

LEVELS & DPX effect
Screenshot1835.jpg

FXAA_ANTIALIASING effect
Screenshot2275.jpg

=============================================

GTA SA SweetFX combination ENB settings 2014
DL Link

enjoy! (* ´ー`)
スポンサーサイト



Addon GTA V HUD DK22Pac . Call Phone Style Next Gen Pack

Addon GTA V HUD DK22Pac . Call Phone Style Next Gen Pack

=============================================

how to install

=============================================

STEP1.
GTA V HUD by DK22Pac . install
Link

STEP2.
CELL.txd → add files in models / txd folder

STEP3.
CELL.cs → add files in CLEO folder

=============================================

Just simply put the script in the CLEO folder

=============================================

- Example -
had received a call Phone from sweet.
Screenshot2455.jpg

GTA V

=============================================

Addon GTA V HUD DK22Pac . Call Phone Style Next Gen Pack
author DK22Pac, LyoSHeX
Link

GTA V HUD by DK22Pac v0.925
Link

Addon GTA V HUD DK22Pac Next Gen Pack v2. Franklin HUD ver.
Link

2012 Porsche Cayenne Turbo GTA SA

2012 Porsche Cayenne Turbo GTA SA

landstal.dff → replace files in gta3.IMG
landstal.txd → replace files in gta3.IMG

landstal.dff 11,516KB
landstal.txd 4,236KB

Screenshot24212.jpg

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Screenshot24716.jpg

Screenshot24835.jpg

Screenshot25074.jpg

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2012 Porsche Cayenne Turbo GTA SA
author r3x245
Link

[ GTA SA ] Vice City Stories PC Edition beta3

[ GTA SA ] Vice City Stories PC Edition beta3
vcslogo_m.png

QmClD8c.jpg

b323.jpg

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b301.jpg

=============================================

- DESCRIPTION -

"Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, bringing you a port that Rockstar never gave you.
In this modification we will be converting the map, all the characters, vehicles and weapons from the ORIGINAL game files as well as porting the games weather system and atmosphere.
In this modification will also be a set amount of storyline missions and side missions which will increase with each BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. We have just released BETA3, codenamed "Blue Hesper", so be sure to give that a download and check it out!
We hope you enjoy the mod and we will do our best to keep working on it.
Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated.
In the meantime, enjoy our current work and spread your support!
-VCS Team

=============================================

- VCS Team -

MAIN TEAM
Luten, HackMan (pre-BETA3), Silent, Ash, CP, NTAuthority

PROJECT LEADER
Luten

MODELLING
Luten
HackMan

MAP CONVERSION
Luten
HackMan
CP

VEHICLE CONVERSION
Luten
CP

SCM SCRIPTING
Luten
Silent
NTAuthority

PROGRAMMING
Silent
NTAuthority

AUDIO CONVERSION
Luten
Ash

ARTWORK SUPPORT
Ash

FMV SUPPORT
Ash

POLISH TRANSLATION
Silent
MakG

SPANISH TRANSLATION
Silent

TESTING
Silent
Ash
H3NR1QU3
Craig Kostelecky
elMarco
NTAuthority

INTERNAL PROJECT TOOLS
HackMan
Silent

COLORMOD CREATOR
Ryosuke839

WEBSITE
Silent
Ash

WEBSITE SUPPORT/HOSTING
Link

UNUSED CONTENT
buzbegone, direstraits

SPECIAL THANKS
maxorator
Ja750
HowHigh
drake
Link

=============================================

videos

[ GTA SA ] Vice City Stories: PC Edition - Mission #1


[ GTA SA ] Vice City Stories: PC Edition - Mission #2


=============================================

[ GTA SA ] Vice City Stories PC Edition beta3
Link
Link2

SilentPatch 1.1 BETA for GTA SA

SilentPatch 1.1 BETA for GTA SA
Last update - 21.02.2015
LaeOZh0.png

=============================================

WARNING - THIS IS A BETA RELEASE, IT MIGHT STILL HAVE BUGS

IMPORTANT NOTE FOR NEW STEAM VERSION USERS:

This ReadMe is prepared for 1.0, 1.01 and 3.0 versions of the game. This version of SilentPatch DOES NOT
PROVIDE THESE FIXES FOR THE NEW STEAM VERSION (7.11 nor 9.12 updates). For a list of changes in the new
Steam version, see note_for_new_steam_version_users.txt.
When using this ASI, remember to UPGRADE YOUR ASI LOADER TO THE NEWEST VERSION (in the case of my Silent's
ASI Loader, grab a 1.3), as the new Steam EXE renders old ASI loaders UNUSABLE

"SilentPatch is certifiably awesome."
- Thomas Williamson, CEO, War Drum Studios

=============================================

how to install
requires ASI Loader

=============================================

STEP1.
Silent's ASI Loader ver1.3 install
Link

STEP2.
SilentPatchSA.asi → add files in GTA San Andreas folder / scripts folder
SilentPatchSA.ini → add files in GTA San Andreas folder / scripts folder

Rest of the installation is easy as pie. Just extract the archive contents to your SA directory and that's all. Make sure you check the INI!

Alternatively, San Andreas Mod Loader can be used to install this plugin (by the time this mod was created, Mod Loader supports 1.0 ONLY):
Link

=============================================

DESCRIPTION

GTA SA is a great game, but it possesses some issues. This small plugin addresses several of these.
It focuses mainly on fixing bugs present on PC, but not on PS2 version of the game.

Fixes featured in this plugin:

* 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
* Game FPS has been limited to 1000 FPS (with Frame Limiter off) to prevent freezing during fadeout moments
* Mouse should not lock up randomly when exiting the menu on newer systems anymore
* NUM5 is now bindable (like in 1.01)
* 16:9 resolutions are now selectable (like in 1.01)
* If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
* DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
* A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)
* EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
* Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version (defaults to Steam sizes)
* Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only) (can be toggled on/off; DISABLED by default)
* Wet road reflections render properly again (just like with Road Reflections Fix)
* Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA
* Hunter interior does not dissapear when viewed through the glass door panel
* Dual rear wheels now show up properly (Yosemite, Tanker etc.)
* Weapons are now visible when viewed through a vehicle window
* Holding a weapon will not cause some objects to be incorrectly lit anymore
* Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
* Dirty cars are now able to get clean (like in 1.01)
* Each car has an unique numberplate now
* Custom numberplates now show up correctly in all cases
* Custom numberplates are now also allowed on bikes
* Numberplates are now bilinear filtered, resulting in a smoother look
* Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
* Detached vehicle parts will now remain the same colour as the vehicle they came from
* Detached vehicle parts now render from both sides
* Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
* Toggling car lights on does not make windows invisible when viewed from inside anymore
* Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0
* In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0
* Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
* In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors)
* Introduced several fixes for rendering objects with an alpha channel, including an experimental two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED by default). Two-pass can be selected to use Silent's code or aap's code - the latter aims towards emulating the PS2 alpha test
* Muzzle flash looks better now
* Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version
* Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex colours is now smooth, just like on PS2 version
* With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed
* User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
* PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)
* PCM WAVE files with an ID3-TAG will now also work with the game
* Temple and Queens are now correctly called on the police scanner
* Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission
* Gym glitch ("You have worked out enough..." showing infinitely) has been fixed (can be toggled on/off; ENABLED by default)
* Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; ENABLED by default)
* Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
* In addition, impound garages will now store player's car when he's busted
* Streamed entity list has been expanded a bit, so now the game world shouldn't flash when looking down with high Draw Distance settings anymore
* Mouse rotates an airbone car only with Steer with Mouse option enabled
* Towtruck tow hitch does not get bugged after it has been fixed anymore
* Plane doors don't corrupt after the plane has been fixed anymore
* Fixing a plane will now reset its moving props to an undamaged state
* Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop) will not get glitched after the vehicle has been fixed anymore
* Weapons and a jetpack now cast proper shadows
* Crosshair doesn't mess up weapon icon when on a jetpack anymore
* Free resprays will not carry on a New Game now
* Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
* Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
* Steam version has proper aspect ratios now
* IMG size checks have been removed from the Steam version
* Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)

GTA SA: SilentPatch 1.1 - Proper Moving Rotors #1


GTA SA: SilentPatch 1.1 - Proper Moving Rotors #2


GTA SA: SilentPatch 1.1 - Shader-based Night Vertex Colours


=============================================

SUPPORTED GAME VERSIONS

* GTA SA 1.0 (all versions)
* GTA SA 1.01 (all versions)
* GTA SA 3.0 (Steam)
* GTA SA - newsteam r2 (December 9th patch; partially, see above)

=============================================

CREDITS
Silent
DK22Pac - 'dark lights' fix, coloured detached components fix, help with shaders, technical support
NTAuthority - moonphases code, DirectPlay dependency removal code, technical support
aap (The Hero) - PS2 style two-pass, NVC shader bugfixing
Ash_735 - texture work, testing, audio codec support

=============================================

SilentPatch 1.1 BETA for GTA SA
Last update - 21.02.2015
Link

Silent YouTube channel
Link

Balsa Military GTA SA

Balsa Military GTA SA

tropic.dff → replace files in gta3.IMG
tropic.txd → replace files in gta3.IMG

tropic.dff 1,142KB
tropic.txd 1,025KB

Screenshot67505.jpg

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Screenshot68688.jpg

Screenshot69146.jpg

Balsa Military GTA SA
author GTAMLGTM
Link

Resident Evil Revelations 2 LaunchTrailer PEGI

Resident Evil Revelations 2 LaunchTrailer PEGI
Official Capcom UK youtube channel Link

[ GTA SA ] GTA V Phone next-gen pack

[ GTA SA ] GTA V Phone next-gen pack

=============================================

Franklin ver.
cellphone.dff → replace files in gta3.img
cellphone.txd → replace files in gta3.img
1.png
Screenshot6158.jpg

Michel ver.
cellphone.dff → replace files in gta3.img
cellphone.txd → replace files in gta3.img
1_20150226080833fea.png
Screenshot1797.jpg

Trevor ver.
cellphone.dff → replace files in gta3.img
cellphone.txd → replace files in gta3.img
1_20150226080855404.png
Screenshot1956.jpg

=============================================

[ GTA SA ] GTA V Phone next-gen pack
author LyoSHeX
Link

Addon GTA V HUD DK22Pac Next Gen Pack v2
Link

GTA SA - Vehicle Crash Physics Mod

GTA SA - Vehicle Crash Physics Mod

=============================================

how to install

=============================================

STEP1.
handling.cfg → replace files in data folder
surface.dat → replace files in data folder

=============================================

GTA SA - Vehicle Crash Physics Mod
author ManCJsys
videos by Ziggy Yardie
Ziggy Yardie youtube channel Link

to download, go to youtube videos Link

2013 Morgan AeroSS V1.0 GTA SA

2013 Morgan AeroSS V1.0 GTA SA

hustler.dff → replace files in gta3.IMG
hustler.txd → replace files in gta3.IMG

hustler.dff 8,308KB
hustler.txd 6,732KB

Screenshot21502.jpg

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2013 Morgan AeroSS V1.0 GTA SA
author Ichinose Kotomi
Link

youtube 1,700 Subscribe exceeded. ❤

youtube 1,700 Subscribe exceeded. ❤
Thank you for looking at my youtube channel.
my my youtube channel
Link

0 1 Screenshot4237

[ GTA SA ] Ped Spec Illumination new Settings . ASI

[ GTA SA ] Ped Spec Illumination new Settings . ASI

=============================================

how to install
requires ASI Loader

=============================================

STEP1.
ped_spec.asi → add files in GTA San Andreas folder
ped_spec.ini → add files in GTA San Andreas folder

[ Note ]
"ped_spec.asi" is "normalmap.asi" are interfering with.
Please use either.

=============================================

Just simply put the file in the GTA San Andreas folder

=============================================

Before
Screenshot1098.jpg

After
Screenshot1601.jpg

Screenshot2121.jpg

Screenshot2222.jpg

[ GTA SA ] Ped Spec Illumination new Settings . ASI
author DK22Pac, Junior_Djjr
Link

1970 Dodge Challenger R/T 426 Hemi (JS23) GTA SA

1970 Dodge Challenger R/T 426 Hemi (JS23) GTA SA

clover.dff → replace files in gta3.IMG
clover.txd → replace files in gta3.IMG

clover.dff 3,350KB
clover.txd 1,735KB

Screenshot18774.jpg

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1970 Dodge Challenger R/T 426 Hemi (JS23) GTA SA
author Mad Driver
Link

[ WIP | GTA SA ] GTA Project Liberty Beta 0.2

[ WIP | GTA SA ] GTA Project Liberty Beta 0.2
PIV4_zpsa0007442.png

=============================================

This is a total conversion that was started in December 2011, and is basically a IV/EFLC conversion for San Andreas. My project is not the first to try to complete this goal, but i'm going to try my best to finish the map. The map will use both IV models, and EFLC models.

(i know backwards conversions aren't allowed, but a good friend messaged an admin, and said he would allow it as long as i host the file on a external site)

I know, and understand many people will see this as dis-respectful, but that isn't my intentions. I respect Rockstar Games to the fullest. I think that the conversion brings out the beauty of the models, and the Renderware engine (i know its old, but still) and if anything, shows how amazing Rockstar is. If you like this mod, support Rockstar Games by buying both San Andreas & GTAIV so we can have many new games in the future.

'A Final Goodbye' Open Source Release
This is the end for Project IV. One last release. Me and xXaerooff2Xx and has discussed it, and there will be only 1 more release which will be what we have done so far. It will be an Open Sourced release, so if anyone wants to continue our work they may do so, but give credit where it is due. The open sourced release will have bugs and issues, but it is where we left off at.

Why is it ending? Simply enough, we have lost interest in doing it. I also can't find the time anymore. So instead of leaving everyone out there wondering if it will continue, this is the official update saying goodbye, and thanks for your support of this mod.

=============================================

Team/ Credits:
Hellya2011- Mod Leader/ Model Convertor/ Scripting
xXaerooff2Xx- Mod Leader/ Model Converting
LIPTON- Model Convertor
DK22Pac- Scripts & Tools
Onyx- Pedestrian & Car Nodes
Oksa8- Scripting

TheNikoST- Beta Tester & Media Manager
YoshiHDify- Beta Tester
ItsAllAboutGTA- Beta Tester
KiNG3LP- Beta Tester

=============================================

Special Thanks:
Rockstar Games- Original Models, Content, & Awesome Games
Function-X- Creator of Overdose Effects (gotten permission to use it)
Vans123- GTAIV Enb & Timecyc (gotten permission to use it) and Help from modding questions
Dk22pac- Advanced Light Mod (gotten permission to use it)
Shemerrr- Original Skydome Model (gotten permission to use it)
XMakarusX- DirectX For ProjectIV (gotten permission to use it)

=============================================

System Requirements (estimate):
AMD Turion (or equivalent) Dual Core @ 2.0Ghz
3GB DDR2 Ram
Nvidia 6800gt (or equivalent)
(requirements based on my old laptop which could run it decent at 10-20fps)
*If you are closer to the requirements, i suggest running it without enb*

=============================================

Progress:
[ WIP | GTA SA ] GTA Project Liberty | Beta v0.2
DL Link

Videos:
[ WIP | GTA SA ] GTA Project Liberty | Beta 0.2
Preview Video ep1


[ WIP | GTA SA ] GTA Project Liberty | Beta 0.2
Preview Video ep2

[ GTA SA ] San Andreas Art-Work MainMenu Audio LoadScreens

[ GTA SA ] San Andreas Art-Work MainMenu Audio LoadScreens

=============================================

[ New features ]
LoadScreens Art-Work.
Audio MainMenu Sound Effects.
San Andreas Logo.
Main Menu BackGround art.

hume.cleo script (which resize menu screens)

=============================================

16407414577_e31e804142_o.jpg
16407414578_e31e804142_o.jpg
16407414579_e31e804142_o.jpg
16407414580_e31e804142_o.jpg



[ GTA SA ] San Andreas Art-Work MainMenu Audio LoadScreens
author Ezekiel
Link

Chevrolet Caprice 1987 GTA SA

Chevrolet Caprice 1987 GTA SA

tahoma.dff → replace files in gta3.IMG
tahoma.txd → replace files in gta3.IMG

tahoma.dff 3,908KB
tahoma.txd 2,443KB

Screenshot16366_20150224091045f80.jpg

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Screenshot16638.jpg

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Chevrolet Caprice 1987 GTA SA
author bigfoot2003
Link

進撃の巨人 立体起動装置 [ shingeki no kyojin ] Stereoscopic activation device

進撃の巨人 立体起動装置 [ shingeki no kyojin ] Stereoscopic activation device
進撃の巨人 立体起動装置 [ shingeki no kyojin ] Stereoscopic activation device

進撃の巨人 立体起動装置 [ shingeki no kyojin ] Stereoscopic activation device
Link

Addon GTA V HUD DK22Pac Next Gen Pack v2

Addon GTA V HUD DK22Pac Next Gen Pack v2

=============================================

how to install

=============================================

STEP1.
GTA V HUD by DK22Pac . install
Link

STEP2. Install any.
Franklin HUD ver.
Screenshot2573_20150223085341383.jpg

Michel HUD ver.
Screenshot4006.jpg

Trevor HUD ver.
Screenshot4267.jpg

=============================================

Addon GTA V HUD DK22Pac Next Gen Pack v2
author DK22Pac, LyoSHeX
Link

GTA V Phone next-gen pack
Link

GTA V HUD by DK22Pac v0.925
Link

Honda S2000 GTA SA

Honda S2000 GTA SA

previon.dff → replace files in gta3.IMG
previon.txd → replace files in gta3.IMG

previon.dff 7,244KB
previon.txd 2,896KB

Screenshot11132.jpg

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Screenshot11446.jpg

Screenshot11598.jpg

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Screenshot12694.jpg

Screenshot12865.jpg

Honda S2000 GTA SA
author ottoZ96
Link

[ GTA SA ] RIL.SAGrading . asi & colorcycle.dat

[ GTA SA ] RIL.SAGrading . asi & colorcycle.dat

=============================================

how to install
requires ASI Loader

=============================================

STEP1.
Silent's ASI Loader ver1.3 install
Link

STEP2.
RIL.SAGrading.asi → add files in GTA San Andreas folder / scripts folder
colorcycle.dat → add files in GTA San Andreas folder / data folder

or
GTA SA Mod Loader v0.2.4 install
Link

=============================================

Screenshot3203.jpg

Screenshot4089.jpg

Screenshot4479.jpg

Screenshot6716.jpg

This modification for GTA: San Andreas replaces the existing color correction RGB value fields in the CTimeCycle data file (data/timecyc.dat) with the more advanced system used in the mobile ports of San Andreas: the data/colorcycle.dat file, containing dot product vectors for every color channel that may be found in the input color.

In layman's terms, combined with the colorcycle.dat file shipped with said mobile ports, this results in more vibrant colors than the default settings of the game display, even without the use of more complex graphical modifications.

The modification currently is only written to support the original (and most common) game executable, namely the 1.0 US executable, both with and without SecuROM encoding (i.e. either the HOODLUM scene version of it, or the altered 'compact' executable).

In addition, a graphics card supporting the Direct3D shader model 2.0 is required, which should be any graphics card or on-board chipset released since around the year 2003.

As for software requirements, any game plugin loader (in GTA, typically called 'ASI loader') will work to load the library into the game, as long as the libraries are loaded at an early enough point. However, it has only been tested wit "Silent's ASI Loader", which so happens to be the recommended loader to use on San Andreas at the time of this writing.

Installation is performed similarly to any SA plugin, which depends highly on the way the user is already used to doing so, especially with the existence of more advanced loaders (i.e. "Mod Loader"). Therefore, installation is outside of the scope of this guide.

Compatibility with other modifications is not guaranteed, however assistance may be provided in case the modification ends up being incompatible with a popular third-party modification.

=============================================

[ GTA SA ] RIL.SAGrading . asi & colorcycle.dat
author NTAuthority
Link

GTA SA Long arm fix . asi

GTA SA Long arm fix . asi

=============================================

how to install
requires ASI Loader

=============================================

STEP1.
bikearmfix.asi → add files in GTA San Andreas folder

=============================================

When A low stature skin mods are riding a bike, do not extend arms.

Before
Screenshot3108.jpg

After
Screenshot1823.jpg

GTA SA Long arm fix . asi
author Ryosuke
Link

Nissan Skyline GTR-34 2003 GTA SA

Nissan Skyline GTR-34 2003 GTA SA

uranus.dff → replace files in gta3.IMG
uranus.txd → replace files in gta3.IMG

uranus.dff 6,560KB
uranus.txd 3,618KB

Screenshot13680.jpg

Screenshot13742.jpg

Screenshot13921.jpg

Screenshot14067.jpg

Screenshot14252.jpg

Screenshot14378.jpg

Screenshot14602.jpg

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Screenshot15006.jpg

Screenshot15128.jpg

Screenshot15283.jpg

Nissan Skyline GTR-34 2003 GTA SA
author Meester
Link

GTA V To San Andreas ( GTA VISA Mods )

GTA V To San Andreas ( GTA VISA Mods )


GTA V To San Andreas ( GTA VISA Mods )
GTA ViSA Beta 2
Link1
Link2

GTA V HUD by DK22Pac in new scope re-texture


GTA V HUD by DK22Pac in new scope re-texture
Link

GTA SA : GTA 5 Pfister Comet SA Mobile

GTA SA : GTA 5 Pfister Comet SA Mobile

comet.dff → replace files in gta3.IMG
comet.txd → replace files in gta3.IMG

comet.dff 1,450KB
comet.txd 0,738KB

Screenshot6885.jpg

Screenshot6945.jpg

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Screenshot7203.jpg

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GTA SA : GTA 5 Pfister Comet SA Mobile
author Automan
Link

[ III | VC | GTA SA ] Open Limit Adjuster v1.5.3 . asi

[ III | VC | GTA SA ] Open Limit Adjuster v1.5.3 . asi

=============================================

how to install
requires ASI Loader
It's recommended to install this mod on a fresh and clean gta sa.

=============================================

STEP1.
limit_adjuster_gta3vcsa.asi → add files in GTA San Andreas folder
limit_adjuster_gta3vcsa.ini → add files in GTA San Andreas folder

=============================================

・Added AtomicModels limit for Vice City.
・Added ClumpModels limit for Vice City.
・Added VehicleModels limit for Vice City.
・Added VehicleModels limit for Vice City.
・Added WeaponModels limit for Vice City.
・Added WeaponModels limit for Vice City.

If you want to use these limits, you will also need asi loader(for now). Briefly tested on clean 1.0 exe with ViceCry 1.8 and fastman's id adjuster.

=============================================

[ III | VC | GTA SA ] Open Limit Adjuster v1.5.3 . asi
authors: LINK/2012, DK22Pac, maxorator, Silent, ThirteenAG, Wesser, fastman92
Link

[ WIP | GTA SA ] Futurama Map mod Beta

[ WIP | GTA SA ] Futurama Map mod Beta


[ WIP | GTA SA ] Futurama Map mod Beta
Still can not DL.
Link

Today's lunch was a tempura chicken. ❤

今日のお昼は鶏天でした。とても美味しかったデース ❤
そして 帰宅してからは、この時間からアレだけど、一杯だけカシオレを少々。
んん~。 最高デース ❤
201502201213.jpg

201502201622.jpg

Today's lunch was a tempura chicken.
After that, I drank Cassis Orange one cup.
I'm happy. ❤

[ GTA SA | ASI ] Steamworks Integration

[ GTA SA | ASI ] Steamworks Integration

=============================================

Steamworks Integration

This modification integrates the game with Steamworks, making it take advantage of Steam features.

Features:
Cloud saving - uses Team Fortress 2 cloud to synchronize savegames between computers (WIP)
Steam Overlay auto-launch - now the overlay launches together with the game, no matter whether was it launched from Steam or not - that includes SA-MP (DONE)
Bringing Steam Overlay on screen now pauses the game (DONE)
Screenshot tagging - screenshots made by Steam will be tagged with an in-game location name (WIP)
Photos made by an in-game camera are now uploaded to the Steam Library (Planned)
Screenshots

Tagged screenshot (note - the tag is a placeholder, the final version is to tag the screenshot with a zone name):
Link

Steam Overlay auto-launching in SA-MP:
imeage
QoLBU0o.jpg

=============================================

[ GTA SA | ASI ] Steamworks Integration
author Silent
Credits
NTAuthority - helping with getting everything to work (especially around overlay auto-launch)
Open Steamworks - used to make use of Steamworks features in game
Link

Ferrari Velocita 2013 SA Plate GTA SA

Ferrari Velocita 2013 SA Plate GTA SA

fortune.dff → replace files in gta3.IMG
fortune.txd → replace files in gta3.IMG

fortune.dff 15,036KB
fortune.txd 5,379KB

Screenshot2666.jpg

Screenshot2761.jpg

Screenshot3022.jpg

Screenshot3211.jpg

Screenshot3293.jpg

Screenshot3553.jpg

Screenshot3875.jpg

Screenshot4086.jpg

Screenshot4274.jpg

Ferrari Velocita 2013 SA Plate GTA SA
author Yukar
Link

GTA SA Big Pack Of Grafitti Weapon

GTA SA Big Pack Of Grafitti Weapon

ak47
Screenshot77048.jpg

chromegun
Screenshot77342.jpg

cuntgun
Screenshot77715.jpg

m4
Screenshot77978.jpg

mp5lng
Screenshot78611_20150220071013e4e.jpg

shotgspa
Screenshot78946.jpg

sniper
Screenshot79292.jpg

GTA SA Big Pack Of Grafitti Weapon
author L.A. aka xVGExEL
Link
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