GTA SA IMG Factory v1.0

GTA SA IMG Factory v1.0
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IMG Factory is a powerful IMG editor for games that are based on RW engine and soon Rage.

Developers:
Mex, X-Seti and most importantly input from teamSOL!.

Features:
- Import / Export files from any .IMG file.
- Conversion of Game Resources for GTA Series based on the RW engine
(For example, conversion of .DFF /TXD from GTAIII to SA, etc)

- Mass dumping of textures from .TXD files in the form of .bmp .jpg .png to any folder.
- Export /Sort files via .IDE.
- Load/Save sessions.
- Tool update (use Help -> Update)
- Game mod update utility [Update.lst]

Plans:
- Localization (English, Russian, Romanian, French (?) )
- TXD Generator, Build TXDs from the existing .DFF models.
- Resource editor for Bully
- Format support for Manhunt/Manhunt 2
- Format support for LCS/VCS
- Resource editor for GTA Series based on RAGE (GTA 4)
- Decompression/Compression for those files that belong to GTA3/VC XBox
- COL File conversion.
- Icons, Improved window design.
- 3D mesh viewer for DFF, COL and Texture paint/ editing.

Famous bugs:
- Sometimes the 6th column (RW Version) and 1st (ID) column switch places in the tabs.

- After file conversion you must rebuild an .IMG. It's needed to normalize offsets

Requirements :
You need to install VC++ Redistributable 2013 and .NET Framework 4.5
That's all

GTA SA IMG Factory v1.0
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GTA SA Collision File Editor II

GTA SA Collision File Editor II
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Collision File Editor II, the successor of the popular CollEditor, is a tool for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.

Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one.
It fully supports all characteristics of all 3 known .col file formats, and offers several built-in optimization routines to achieve best possible results.

GTA SA Collision File Editor II
Steve M.
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GTA SA Coll Editor 2.0.4 beta

GTA SA Coll Editor 2.0.4 beta
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Coll Editor, a tool for that would set the parameters for objects created in 3d max, or in other programs.

GTA SA Coll Editor 2.0.4 beta
author Steve M.
Link

CLEO 4.3.20 Library

CLEO 4.3.20 Library
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Change Log

-- 4.3.19-20 --
* Fixed issue with 0AB1 passing incorrect variable scope in missions
* Updated SDK version

CLEO 4.3.20 Library
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WFT / XFT to DFF

WFT / XFT to DFF
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TOOL envelope models for RAGE format DFF (GTA San Andreas).
Supported formats:
WFT (GTA IV)
WFT (Max Payne 3)
XFT (GTA V)
XDR (GTA V)
Convertible Details:
-Ierarhiya (Components)
-Normali vertices
-Teksturnye Vertex coordinates (all sets of 0 to 8)
-Colors vertices
-materials (Only used textures and setting painting)
Derived from WFT / XFT files DFF-file is not ready for use in the game, but can be opened in the 3d-editor using scripts / plugins for DFF-import.

The plans - to make a converter that will create ready to use in the game DFF.

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WFT / XFT to DFF
author DK22Pac
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